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path: root/tools/gfx/render-graphics-common.h
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#pragma once

#include "tools/gfx/renderer-shared.h"
#include "core/slang-basic.h"
#include "tools/gfx/slang-context.h"

namespace gfx
{
class GraphicsCommonProgramLayout;

class GraphicsCommonShaderProgram : public ShaderProgramBase
{
public:
    GraphicsCommonProgramLayout* getLayout() const;
private:
    friend class GraphicsAPIRenderer;
    Slang::RefPtr<ShaderObjectLayoutBase> m_layout;
};

class GraphicsComputeCommandEncoderBase
{
public:
    RendererBase* m_rendererBase;
    Slang::RefPtr<PipelineStateBase> m_currentPipeline;

    virtual SLANG_NO_THROW void SLANG_MCALL setDescriptorSetImpl(
        PipelineType pipelineType,
        IPipelineLayout* layout,
        UInt index,
        IDescriptorSet* descriptorSet) = 0;
    virtual SLANG_NO_THROW void SLANG_MCALL uploadBufferDataImpl(
        IBufferResource* buffer, size_t offset, size_t size, void* data) = 0;

    Result bindRootShaderObjectImpl(PipelineType pipelineType, IShaderObject* object);
};

class GraphicsAPIRenderer : public RendererBase
{
public:
    virtual Result createShaderObjectLayout(
        slang::TypeLayoutReflection*    typeLayout,
        ShaderObjectLayoutBase**        outLayout) SLANG_OVERRIDE;
    virtual Result createShaderObject(
        ShaderObjectLayoutBase* layout,
        IShaderObject**         outObject) SLANG_OVERRIDE;
    virtual SLANG_NO_THROW Result SLANG_MCALL createRootShaderObject(
        IShaderProgram* program,
        IShaderObject** outObject) SLANG_OVERRIDE;
    void preparePipelineDesc(GraphicsPipelineStateDesc& desc);
    void preparePipelineDesc(ComputePipelineStateDesc& desc);

    Result initProgramCommon(
        GraphicsCommonShaderProgram*    program,
        IShaderProgram::Desc const&     desc);
};
}