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#pragma once
#include "tools/gfx/render.h"
namespace gfx
{
class GraphicsAPIRenderer : public Renderer
{
public:
virtual Result createShaderObjectLayout(
slang::TypeLayoutReflection* typeLayout, ShaderObjectLayout** outLayout) SLANG_OVERRIDE;
virtual Result createRootShaderObjectLayout(
slang::ProgramLayout* programLayout, ShaderObjectLayout** outLayout) SLANG_OVERRIDE;
virtual Result createShaderObject(ShaderObjectLayout* layout, ShaderObject** outObject) SLANG_OVERRIDE;
virtual Result createRootShaderObject(ShaderObjectLayout* rootLayout, ShaderObject** outObject) SLANG_OVERRIDE;
virtual Result bindRootShaderObject(PipelineType pipelineType, ShaderObject* object) SLANG_OVERRIDE;
void preparePipelineDesc(GraphicsPipelineStateDesc& desc);
void preparePipelineDesc(ComputePipelineStateDesc& desc);
};
}
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