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// nvapi-include.h
#pragma once
// A helper that makes the NVAPI available across targets
#ifdef GFX_NVAPI
// On windows if we include NVAPI, we must include windows.h first
# ifdef _WIN32
# pragma push_macro("WIN32_LEAN_AND_MEAN")
# pragma push_macro("NOMINMAX")
# undef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# undef NOMINMAX
# define NOMINMAX
# include <windows.h>
# pragma pop_macro("NOMINMAX")
# pragma pop_macro("WIN32_LEAN_AND_MEAN")
# endif
# include <nvapi.h>
# include <nvShaderExtnEnums.h>
#endif
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