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// metal-util.h
#pragma once
#include "core/slang-basic.h"
#include "metal-api.h"
#include "slang-gfx.h"
namespace gfx
{
// Utility functions for Metal
struct MetalUtil
{
static NS::SharedPtr<NS::String> createString(
const char* str,
NS::StringEncoding encoding = NS::UTF8StringEncoding)
{
NS::SharedPtr<NS::String> nsString =
NS::TransferPtr(NS::String::alloc()->init(str, encoding));
return nsString;
}
static NS::SharedPtr<NS::String> createStringView(
void* bytes,
size_t len,
NS::StringEncoding encoding = NS::UTF8StringEncoding)
{
NS::SharedPtr<NS::String> nsString =
NS::TransferPtr(NS::String::alloc()->init(bytes, len, encoding, false));
return nsString;
}
static MTL::PixelFormat translatePixelFormat(Format format);
static MTL::VertexFormat translateVertexFormat(Format format);
static bool isDepthFormat(MTL::PixelFormat format);
static bool isStencilFormat(MTL::PixelFormat format);
static MTL::SamplerMinMagFilter translateSamplerMinMagFilter(TextureFilteringMode mode);
static MTL::SamplerMipFilter translateSamplerMipFilter(TextureFilteringMode mode);
static MTL::SamplerAddressMode translateSamplerAddressMode(TextureAddressingMode mode);
static MTL::CompareFunction translateCompareFunction(ComparisonFunc func);
static MTL::StencilOperation translateStencilOperation(StencilOp op);
static MTL::VertexStepFunction translateVertexStepFunction(InputSlotClass slotClass);
static MTL::PrimitiveType translatePrimitiveType(PrimitiveTopology topology);
static MTL::PrimitiveTopologyClass translatePrimitiveTopologyClass(PrimitiveType type);
static MTL::BlendFactor translateBlendFactor(BlendFactor factor);
static MTL::BlendOperation translateBlendOperation(BlendOp op);
static MTL::ColorWriteMask translateColorWriteMask(RenderTargetWriteMask::Type mask);
static MTL::Winding translateWinding(FrontFaceMode mode);
static MTL::CullMode translateCullMode(CullMode mode);
static MTL::TriangleFillMode translateTriangleFillMode(FillMode mode);
};
struct ScopedAutoreleasePool
{
ScopedAutoreleasePool() { m_pool = NS::AutoreleasePool::alloc()->init(); }
~ScopedAutoreleasePool() { m_pool->drain(); }
NS::AutoreleasePool* m_pool;
};
#define AUTORELEASEPOOL ScopedAutoreleasePool _pool_;
} // namespace gfx
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