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// metal-texture.cpp
#include "metal-texture.h"
#include "metal-util.h"
namespace gfx
{
using namespace Slang;
namespace metal
{
TextureResourceImpl::TextureResourceImpl(const Desc& desc, DeviceImpl* device)
: Parent(desc), m_device(device)
{
}
TextureResourceImpl::~TextureResourceImpl() {}
Result TextureResourceImpl::getNativeResourceHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Metal;
outHandle->handleValue = reinterpret_cast<intptr_t>(m_texture.get());
return SLANG_OK;
}
Result TextureResourceImpl::getSharedHandle(InteropHandle* outHandle)
{
return SLANG_E_NOT_AVAILABLE;
}
Result TextureResourceImpl::setDebugName(const char* name)
{
Parent::setDebugName(name);
m_texture->setLabel(MetalUtil::createString(name).get());
return SLANG_OK;
}
} // namespace metal
} // namespace gfx
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