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// metal-resource-views.cpp
#include "metal-resource-views.h"
namespace gfx
{
using namespace Slang;
namespace metal
{
TextureResourceViewImpl::~TextureResourceViewImpl() {}
Result TextureResourceViewImpl::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Metal;
outHandle->handleValue = reinterpret_cast<uintptr_t>(m_textureView.get());
return SLANG_OK;
}
BufferResourceViewImpl::~BufferResourceViewImpl() {}
Result BufferResourceViewImpl::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Metal;
outHandle->handleValue = reinterpret_cast<uintptr_t>(m_buffer->m_buffer.get());
return SLANG_OK;
}
TexelBufferResourceViewImpl::TexelBufferResourceViewImpl(DeviceImpl* device)
: ResourceViewImpl(ViewType::TexelBuffer, device)
{
}
TexelBufferResourceViewImpl::~TexelBufferResourceViewImpl() {}
Result TexelBufferResourceViewImpl::getNativeHandle(InteropHandle* outHandle)
{
return SLANG_E_NOT_IMPLEMENTED;
}
DeviceAddress AccelerationStructureImpl::getDeviceAddress()
{
return 0;
}
Result AccelerationStructureImpl::getNativeHandle(InteropHandle* outHandle)
{
return SLANG_E_NOT_IMPLEMENTED;
}
AccelerationStructureImpl::~AccelerationStructureImpl() {}
} // namespace metal
} // namespace gfx
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