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// metal-command-queue.h
#pragma once
#include "metal-base.h"
#include "metal-device.h"
namespace gfx
{
using namespace Slang;
namespace metal
{
class CommandQueueImpl : public ICommandQueue, public ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
ICommandQueue* getInterface(const Guid& guid);
public:
RefPtr<DeviceImpl> m_device;
Desc m_desc;
NS::SharedPtr<MTL::CommandQueue> m_commandQueue;
struct FenceWaitInfo
{
RefPtr<FenceImpl> fence;
uint64_t waitValue;
};
List<FenceWaitInfo> m_pendingWaitFences;
~CommandQueueImpl();
void init(DeviceImpl* device, NS::SharedPtr<MTL::CommandQueue> commandQueue);
virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
waitForFenceValuesOnDevice(GfxCount fenceCount, IFence** fences, uint64_t* waitValues) override;
void queueSubmitImpl(
uint32_t count,
ICommandBuffer* const* commandBuffers,
IFence* fence,
uint64_t valueToSignal);
virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(
GfxCount count,
ICommandBuffer* const* commandBuffers,
IFence* fence,
uint64_t valueToSignal) override;
};
} // namespace metal
} // namespace gfx
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