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// metal-command-encoder.h
#pragma once
#include "metal-base.h"
#include "metal-pipeline-state.h"
#include "metal-render-pass.h"
namespace gfx
{
using namespace Slang;
namespace metal
{
class PipelineCommandEncoder : public ComObject
{
public:
CommandBufferImpl* m_commandBuffer;
MTL::CommandBuffer* m_metalCommandBuffer;
RefPtr<PipelineStateImpl> m_currentPipeline;
void init(CommandBufferImpl* commandBuffer);
void endEncodingImpl();
Result setPipelineStateImpl(IPipelineState* state, IShaderObject** outRootObject);
};
class ResourceCommandEncoder : public IResourceCommandEncoder, public PipelineCommandEncoder
{
public:
virtual void* getInterface(SlangUUID const& guid)
{
if (guid == GfxGUID::IID_IResourceCommandEncoder || guid == ISlangUnknown::getTypeGuid())
return this;
return nullptr;
}
virtual SLANG_NO_THROW SlangResult SLANG_MCALL
queryInterface(SlangUUID const& uuid, void** outObject) override
{
if (auto ptr = getInterface(uuid))
{
*outObject = ptr;
return SLANG_OK;
}
return SLANG_E_NO_INTERFACE;
}
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW void SLANG_MCALL
writeTimestamp(IQueryPool* queryPool, GfxIndex index) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
IBufferResource* dst,
Offset dstOffset,
IBufferResource* src,
Offset srcOffset,
Size size) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture(
ITextureResource* dst,
ResourceState dstState,
SubresourceRange dstSubresource,
ITextureResource::Offset3D dstOffset,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
IBufferResource* dst,
Offset dstOffset,
Size dstSize,
Size dstRowStride,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) override;
virtual SLANG_NO_THROW void SLANG_MCALL
uploadBufferData(IBufferResource* buffer, Offset offset, Size size, void* data) override;
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData(
ITextureResource* dst,
SubresourceRange subResourceRange,
ITextureResource::Offset3D offset,
ITextureResource::Extents extend,
ITextureResource::SubresourceData* subResourceData,
GfxCount subResourceDataCount) override;
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier(
GfxCount count,
IBufferResource* const* buffers,
ResourceState src,
ResourceState dst) override;
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier(
GfxCount count,
ITextureResource* const* textures,
ResourceState src,
ResourceState dst) override;
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier(
ITextureResource* texture,
SubresourceRange subresourceRange,
ResourceState src,
ResourceState dst) override;
void _clearColorImage(TextureResourceViewImpl* viewImpl, ClearValue* clearValue);
void _clearDepthImage(
TextureResourceViewImpl* viewImpl,
ClearValue* clearValue,
ClearResourceViewFlags::Enum flags);
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView(
IResourceView* view,
ClearValue* clearValue,
ClearResourceViewFlags::Enum flags) override;
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
ITextureResource* source,
ResourceState sourceState,
SubresourceRange sourceRange,
ITextureResource* dest,
ResourceState destState,
SubresourceRange destRange) override;
virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery(
IQueryPool* queryPool,
GfxIndex index,
GfxCount count,
IBufferResource* buffer,
Offset offset) override;
virtual SLANG_NO_THROW void SLANG_MCALL
beginDebugEvent(const char* name, float rgbColor[3]) override;
virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent() override;
};
class RenderCommandEncoder : public IRenderCommandEncoder, public ResourceCommandEncoder
{
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoder)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IResourceCommandEncoder ||
uuid == GfxGUID::IID_IRenderCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
{
return this;
}
return nullptr;
}
public:
RefPtr<RenderPassLayoutImpl> m_renderPassLayout;
RefPtr<FramebufferImpl> m_framebuffer;
NS::SharedPtr<MTL::RenderPassDescriptor> m_renderPassDesc;
ShortList<MTL::Viewport, 16> m_viewports;
ShortList<MTL::ScissorRect, 16> m_scissorRects;
MTL::PrimitiveType m_primitiveType = MTL::PrimitiveTypeTriangle;
ShortList<MTL::Buffer*, 16> m_vertexBuffers;
ShortList<NS::UInteger, 16> m_vertexBufferOffsets;
MTL::Buffer* m_indexBuffer = nullptr;
NS::UInteger m_indexBufferOffset = 0;
MTL::IndexType m_indexBufferType = MTL::IndexTypeUInt16;
uint32_t m_stencilReferenceValue = 0;
public:
void beginPass(IRenderPassLayout* renderPass, IFramebuffer* framebuffer);
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* pipelineState, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* pipelineState, IShaderObject* rootObject) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setViewports(GfxCount count, const Viewport* viewports) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setScissorRects(GfxCount count, const ScissorRect* rects) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setPrimitiveTopology(PrimitiveTopology topology) override;
virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
GfxIndex startSlot,
GfxCount slotCount,
IBufferResource* const* buffers,
const Offset* offsets) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setIndexBuffer(IBufferResource* buffer, Format indexFormat, Offset offset = 0) override;
virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setSamplePositions(
GfxCount samplesPerPixel,
GfxCount pixelCount,
const SamplePosition* samplePositions) override;
Result prepareDraw(MTL::RenderCommandEncoder*& encoder);
virtual SLANG_NO_THROW Result SLANG_MCALL
draw(GfxCount vertexCount, GfxIndex startVertex = 0) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
drawIndexed(GfxCount indexCount, GfxIndex startIndex = 0, GfxIndex baseVertex = 0) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawInstanced(
GfxCount vertexCount,
GfxCount instanceCount,
GfxIndex startVertex,
GfxIndex startInstanceLocation) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedInstanced(
GfxCount indexCount,
GfxCount instanceCount,
GfxIndex startIndexLocation,
GfxIndex baseVertexLocation,
GfxIndex startInstanceLocation) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawMeshTasks(int x, int y, int z) override;
};
class ComputeCommandEncoder : public IComputeCommandEncoder, public ResourceCommandEncoder
{
public:
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoder)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IResourceCommandEncoder ||
uuid == GfxGUID::IID_IComputeCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
{
return this;
}
return nullptr;
}
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* pipelineState, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* pipelineState, IShaderObject* rootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchCompute(int x, int y, int z) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
dispatchComputeIndirect(IBufferResource* argBuffer, Offset offset) override;
};
class RayTracingCommandEncoder : public IRayTracingCommandEncoder, public ResourceCommandEncoder
{
public:
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoder)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IResourceCommandEncoder ||
uuid == GfxGUID::IID_IRayTracingCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
{
return this;
}
return nullptr;
}
public:
void _memoryBarrier(
int count,
IAccelerationStructure* const* structures,
AccessFlag srcAccess,
AccessFlag destAccess);
void _queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs);
virtual SLANG_NO_THROW void SLANG_MCALL buildAccelerationStructure(
const IAccelerationStructure::BuildDesc& desc,
GfxCount propertyQueryCount,
AccelerationStructureQueryDesc* queryDescs) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyAccelerationStructure(
IAccelerationStructure* dest,
IAccelerationStructure* src,
AccelerationStructureCopyMode mode) override;
virtual SLANG_NO_THROW void SLANG_MCALL queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs) override;
virtual SLANG_NO_THROW void SLANG_MCALL
serializeAccelerationStructure(DeviceAddress dest, IAccelerationStructure* source) override;
virtual SLANG_NO_THROW void SLANG_MCALL
deserializeAccelerationStructure(IAccelerationStructure* dest, DeviceAddress source) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* pipeline, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* pipelineState, IShaderObject* rootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchRays(
GfxIndex raygenShaderIndex,
IShaderTable* shaderTable,
GfxCount width,
GfxCount height,
GfxCount depth) override;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
};
} // namespace metal
} // namespace gfx
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