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// gui.h
#pragma once
#include "render.h"
#include "vector-math.h"
#include "window.h"
#include "external/imgui/imgui.h"
namespace gfx {
struct GUI : RefObject
{
GUI(Window* window, Renderer* renderer);
~GUI();
void beginFrame();
void endFrame();
private:
RefPtr<Renderer> renderer;
RefPtr<PipelineState> pipelineState;
RefPtr<DescriptorSetLayout> descriptorSetLayout;
RefPtr<PipelineLayout> pipelineLayout;
RefPtr<SamplerState> samplerState;
};
} // gfx
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