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// debug-transient-heap.cpp
#include "debug-transient-heap.h"
#include "debug-command-buffer.h"
#include "debug-helper-functions.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
SlangResult DebugTransientResourceHeap::queryInterface(SlangUUID const& uuid, void** outObject)
{
if (uuid == GfxGUID::IID_ISlangUnknown || uuid == GfxGUID::IID_ITransientResourceHeap)
{
*outObject = static_cast<ITransientResourceHeap*>(this);
addRef();
return SLANG_OK;
}
if (uuid == GfxGUID::IID_ITransientResourceHeapD3D12)
{
RefPtr<DebugTransientResourceHeapD3D12> result = new DebugTransientResourceHeapD3D12();
baseObject->queryInterface(uuid, (void**)result->baseObject.writeRef());
returnComPtr((ITransientResourceHeapD3D12**)outObject, result);
return SLANG_OK;
}
return baseObject->queryInterface(uuid, outObject);
}
Result DebugTransientResourceHeap::synchronizeAndReset()
{
SLANG_GFX_API_FUNC;
return baseObject->synchronizeAndReset();
}
Result DebugTransientResourceHeap::finish()
{
SLANG_GFX_API_FUNC;
return baseObject->finish();
}
Result DebugTransientResourceHeap::createCommandBuffer(ICommandBuffer** outCommandBuffer)
{
SLANG_GFX_API_FUNC;
RefPtr<DebugCommandBuffer> outObject = new DebugCommandBuffer();
outObject->m_transientHeap = this;
auto result = baseObject->createCommandBuffer(outObject->baseObject.writeRef());
if (SLANG_FAILED(result))
return result;
outObject->queryInterface(SlangUUID SLANG_UUID_ICommandBuffer, (void**)outCommandBuffer);
return result;
}
SlangResult DebugTransientResourceHeapD3D12::queryInterface(SlangUUID const& uuid, void** outObject)
{
if (uuid == GfxGUID::IID_ISlangUnknown || uuid == GfxGUID::IID_ITransientResourceHeapD3D12)
*outObject = static_cast<ITransientResourceHeapD3D12*>(this);
if (uuid == GfxGUID::IID_ITransientResourceHeap)
{
RefPtr<DebugTransientResourceHeap> result = new DebugTransientResourceHeap();
baseObject->queryInterface(uuid, (void**)result->baseObject.writeRef());
returnComPtr((ITransientResourceHeap**)outObject, result);
return SLANG_OK;
}
else
{
return baseObject->queryInterface(uuid, outObject);
}
}
Result DebugTransientResourceHeapD3D12::allocateTransientDescriptorTable(
DescriptorType type,
GfxCount count,
Offset& outDescriptorOffset,
void** outD3DDescriptorHeapHandle)
{
SLANG_GFX_API_FUNC;
return baseObject->allocateTransientDescriptorTable(
type,
count,
outDescriptorOffset,
outD3DDescriptorHeapHandle);
}
} // namespace debug
} // namespace gfx
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