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// debug-texture.h
#pragma once
#include "debug-base.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
class DebugTextureResource : public DebugObject<ITextureResource>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ITextureResource* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getNativeResourceHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() override;
};
} // namespace debug
} // namespace gfx
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