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// debug-shader-program.h
#pragma once
#include "debug-base.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
class DebugShaderProgram : public DebugObject<IShaderProgram>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IShaderProgram* getInterface(const Slang::Guid& guid);
DebugShaderProgram(const IShaderProgram::Desc& desc);
public:
Slang::ComPtr<slang::IComponentType> m_slangProgram;
};
} // namespace debug
} // namespace gfx
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