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// debug-shader-object.cpp
#include "debug-shader-object.h"
#include "debug-helper-functions.h"
#include "debug-resource-views.h"
#include "debug-sampler-state.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
ShaderObjectContainerType DebugShaderObject::getContainerType()
{
SLANG_GFX_API_FUNC;
return baseObject->getContainerType();
}
void DebugShaderObject::checkCompleteness()
{
auto layout = baseObject->getElementTypeLayout();
for (Index i = 0; i < layout->getBindingRangeCount(); i++)
{
if (layout->getBindingRangeBindingCount(i) != 0)
{
if (!m_initializedBindingRanges.contains(i))
{
auto var = layout->getBindingRangeLeafVariable(i);
GFX_DIAGNOSE_ERROR_FORMAT(
"shader parameter '%s' is not initialized in the shader object of type '%s'.",
var->getName(),
m_slangType->getName());
}
}
}
}
slang::TypeLayoutReflection* DebugShaderObject::getElementTypeLayout()
{
SLANG_GFX_API_FUNC;
return baseObject->getElementTypeLayout();
}
GfxCount DebugShaderObject::getEntryPointCount()
{
SLANG_GFX_API_FUNC;
return baseObject->getEntryPointCount();
}
Result DebugShaderObject::getEntryPoint(GfxIndex index, IShaderObject** entryPoint)
{
SLANG_GFX_API_FUNC;
if (m_entryPoints.getCount() == 0)
{
for (GfxIndex i = 0; i < getEntryPointCount(); i++)
{
RefPtr<DebugShaderObject> entryPointObj = new DebugShaderObject();
SLANG_RETURN_ON_FAIL(
baseObject->getEntryPoint(i, entryPointObj->baseObject.writeRef()));
m_entryPoints.add(entryPointObj);
}
}
if (index > (GfxCount)m_entryPoints.getCount())
{
GFX_DIAGNOSE_ERROR("`index` must not exceed `entryPointCount`.");
return SLANG_FAIL;
}
returnComPtr(entryPoint, m_entryPoints[index]);
return SLANG_OK;
}
Result DebugShaderObject::setData(ShaderOffset const& offset, void const* data, Size size)
{
SLANG_GFX_API_FUNC;
return baseObject->setData(offset, data, size);
}
Result DebugShaderObject::getObject(ShaderOffset const& offset, IShaderObject** object)
{
SLANG_GFX_API_FUNC;
ComPtr<IShaderObject> innerObject;
auto resultCode = baseObject->getObject(offset, innerObject.writeRef());
SLANG_RETURN_ON_FAIL(resultCode);
RefPtr<DebugShaderObject> debugShaderObject;
if (m_objects.tryGetValue(ShaderOffsetKey{offset}, debugShaderObject))
{
if (debugShaderObject->baseObject == innerObject)
{
returnComPtr(object, debugShaderObject);
return resultCode;
}
}
debugShaderObject = new DebugShaderObject();
debugShaderObject->baseObject = innerObject;
debugShaderObject->m_typeName = innerObject->getElementTypeLayout()->getName();
m_objects[ShaderOffsetKey{offset}] = debugShaderObject;
returnComPtr(object, debugShaderObject);
return resultCode;
}
Result DebugShaderObject::setObject(ShaderOffset const& offset, IShaderObject* object)
{
SLANG_GFX_API_FUNC;
auto objectImpl = getDebugObj(object);
m_objects[ShaderOffsetKey{offset}] = objectImpl;
m_initializedBindingRanges.add(offset.bindingRangeIndex);
objectImpl->checkCompleteness();
return baseObject->setObject(offset, getInnerObj(object));
}
Result DebugShaderObject::setResource(ShaderOffset const& offset, IResourceView* resourceView)
{
SLANG_GFX_API_FUNC;
auto viewImpl = getDebugObj(resourceView);
m_resources[ShaderOffsetKey{offset}] = viewImpl;
m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setResource(offset, getInnerObj(resourceView));
}
Result DebugShaderObject::setSampler(ShaderOffset const& offset, ISamplerState* sampler)
{
SLANG_GFX_API_FUNC;
auto samplerImpl = getDebugObj(sampler);
m_samplers[ShaderOffsetKey{offset}] = samplerImpl;
m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setSampler(offset, getInnerObj(sampler));
}
Result DebugShaderObject::setCombinedTextureSampler(
ShaderOffset const& offset,
IResourceView* textureView,
ISamplerState* sampler)
{
SLANG_GFX_API_FUNC;
auto samplerImpl = getDebugObj(sampler);
m_samplers[ShaderOffsetKey{offset}] = samplerImpl;
auto viewImpl = getDebugObj(textureView);
m_resources[ShaderOffsetKey{offset}] = viewImpl;
m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setCombinedTextureSampler(
offset,
getInnerObj(viewImpl),
getInnerObj(sampler));
}
Result DebugShaderObject::setSpecializationArgs(
ShaderOffset const& offset,
const slang::SpecializationArg* args,
GfxCount count)
{
SLANG_GFX_API_FUNC;
return baseObject->setSpecializationArgs(offset, args, count);
}
Result DebugShaderObject::getCurrentVersion(
ITransientResourceHeap* transientHeap,
IShaderObject** outObject)
{
SLANG_GFX_API_FUNC;
ComPtr<IShaderObject> innerObject;
SLANG_RETURN_ON_FAIL(
baseObject->getCurrentVersion(getInnerObj(transientHeap), innerObject.writeRef()));
RefPtr<DebugShaderObject> debugShaderObject = new DebugShaderObject();
debugShaderObject->baseObject = innerObject;
debugShaderObject->m_typeName = innerObject->getElementTypeLayout()->getName();
returnComPtr(outObject, debugShaderObject);
return SLANG_OK;
}
const void* DebugShaderObject::getRawData()
{
SLANG_GFX_API_FUNC;
return baseObject->getRawData();
}
size_t DebugShaderObject::getSize()
{
SLANG_GFX_API_FUNC;
return baseObject->getSize();
}
Result DebugShaderObject::setConstantBufferOverride(IBufferResource* constantBuffer)
{
SLANG_GFX_API_FUNC;
return baseObject->setConstantBufferOverride(getInnerObj(constantBuffer));
}
Result DebugRootShaderObject::setSpecializationArgs(
ShaderOffset const& offset,
const slang::SpecializationArg* args,
GfxCount count)
{
SLANG_GFX_API_FUNC;
return baseObject->setSpecializationArgs(offset, args, count);
}
void DebugRootShaderObject::reset()
{
m_entryPoints.clear();
m_objects.clear();
m_resources.clear();
m_samplers.clear();
baseObject.detach();
}
} // namespace debug
} // namespace gfx
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