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// debug-command-buffer.h
#pragma once
#include "debug-base.h"
#include "debug-command-encoder.h"
#include "debug-shader-object.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
class DebugCommandBuffer : public DebugObject<ICommandBuffer>, ICommandBufferD3D12
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
DebugTransientResourceHeap* m_transientHeap;
private:
DebugRenderCommandEncoder m_renderCommandEncoder;
DebugComputeCommandEncoder m_computeCommandEncoder;
DebugResourceCommandEncoder m_resourceCommandEncoder;
DebugRayTracingCommandEncoder m_rayTracingCommandEncoder;
public:
DebugCommandBuffer();
ICommandBuffer* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeComputeCommands(IComputeCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeResourceCommands(IResourceCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL close() override;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW void SLANG_MCALL invalidateDescriptorHeapBinding() override;
virtual SLANG_NO_THROW void SLANG_MCALL ensureInternalDescriptorHeapsBound() override;
private:
void checkEncodersClosedBeforeNewEncoder();
void checkCommandBufferOpenWhenCreatingEncoder();
public:
DebugRootShaderObject rootObject;
bool isOpen = true;
};
} // namespace debug
} // namespace gfx
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