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// debug-base.h
#pragma once

#include "slang-gfx.h"
#include "slang-com-ptr.h"
#include "core/slang-com-object.h"
#include "../command-encoder-com-forward.h"
#include "../renderer-shared.h"

namespace gfx
{
using namespace Slang;

namespace debug
{

    class DebugObjectBase : public Slang::ComObject
    {
    public:
        uint64_t uid;
        DebugObjectBase()
        {
            static uint64_t uidCounter = 0;
            uid = ++uidCounter;
        }
    };

    template<typename TInterface>
    class DebugObject
        : public TInterface
        , public DebugObjectBase
    {
    public:
        Slang::ComPtr<TInterface> baseObject;
    };

    template <typename TInterface>
    class UnownedDebugObject
        : public TInterface
        , public DebugObjectBase
    {
    public:
        TInterface* baseObject = nullptr;
    };

    class DebugDevice;
    class DebugShaderTable;
    class DebugQueryPool;
    class DebugBufferResource;
    class DebugTextureResource;
    class DebugResourceView;
    class DebugAccelerationStructure;
    class DebugSamplerState;
    class DebugShaderObject;
    class DebugRootShaderObject;
    class DebugCommandBuffer;
    class DebugResourceCommandEncoderImpl;
    class DebugComputeCommandEncoder;
    class DebugResourceCommandEncoder;
    class DebugRenderCommandEncoder;
    class DebugRayTracingCommandEncoder;
    class DebugFence;
    class DebugCommandQueue;
    class DebugFramebuffer;
    class DebugFramebufferLayout;
    class DebugInputLayout;
    class DebugPipelineState;
    class DebugRenderPassLayout;
    class DebugShaderProgram;
    class DebugTransientResourceHeap;
    class DebugSwapchain;

} // namespace debug
} // namespace gfx