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// debug-base.h
#pragma once
#include "../command-encoder-com-forward.h"
#include "../renderer-shared.h"
#include "core/slang-com-object.h"
#include "slang-com-ptr.h"
#include "slang-gfx.h"
namespace gfx
{
using namespace Slang;
namespace debug
{
class DebugObjectBase : public Slang::ComObject
{
public:
uint64_t uid;
DebugObjectBase()
{
static uint64_t uidCounter = 0;
uid = ++uidCounter;
}
};
template<typename TInterface>
class DebugObject : public TInterface, public DebugObjectBase
{
public:
Slang::ComPtr<TInterface> baseObject;
};
template<typename TInterface>
class UnownedDebugObject : public TInterface, public DebugObjectBase
{
public:
TInterface* baseObject = nullptr;
};
class DebugDevice;
class DebugShaderTable;
class DebugQueryPool;
class DebugBufferResource;
class DebugTextureResource;
class DebugResourceView;
class DebugAccelerationStructure;
class DebugSamplerState;
class DebugShaderObject;
class DebugRootShaderObject;
class DebugCommandBuffer;
class DebugResourceCommandEncoderImpl;
class DebugComputeCommandEncoder;
class DebugResourceCommandEncoder;
class DebugRenderCommandEncoder;
class DebugRayTracingCommandEncoder;
class DebugFence;
class DebugCommandQueue;
class DebugFramebuffer;
class DebugFramebufferLayout;
class DebugInputLayout;
class DebugPipelineState;
class DebugRenderPassLayout;
class DebugShaderProgram;
class DebugTransientResourceHeap;
class DebugSwapchain;
} // namespace debug
} // namespace gfx
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