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#pragma once
#include "slang-gfx.h"
#include "slang-com-ptr.h"
#include "core/slang-com-object.h"
namespace gfx
{
class DebugObjectBase : public Slang::ComObject
{
public:
uint64_t uid;
DebugObjectBase();
};
template<typename TInterface>
class DebugObject
: public TInterface
, public DebugObjectBase
{
public:
Slang::ComPtr<TInterface> baseObject;
};
class DebugDevice : public DebugObject<IDevice>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
DebugDevice();
IDevice* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW bool SLANG_MCALL hasFeature(const char* feature) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getSlangSession(slang::ISession** outSlangSession) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTransientResourceHeap(
const ITransientResourceHeap::Desc& desc,
ITransientResourceHeap** outHeap) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource(
const ITextureResource::Desc& desc,
const ITextureResource::SubresourceData* initData,
ITextureResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource(
const IBufferResource::Desc& desc,
const void* initData,
IBufferResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView(
ITextureResource* texture,
IResourceView::Desc const& desc,
IResourceView** outView) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView(
IBufferResource* buffer,
IResourceView::Desc const& desc,
IResourceView** outView) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createFramebufferLayout(
IFramebufferLayout::Desc const& desc,
IFramebufferLayout** outFrameBuffer) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createFramebuffer(IFramebuffer::Desc const& desc, IFramebuffer** outFrameBuffer) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createRenderPassLayout(
const IRenderPassLayout::Desc& desc,
IRenderPassLayout** outRenderPassLayout) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createSwapchain(
ISwapchain::Desc const& desc,
WindowHandle window,
ISwapchain** outSwapchain) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createInputLayout(
const InputElementDesc* inputElements,
UInt inputElementCount,
IInputLayout** outLayout) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createCommandQueue(const ICommandQueue::Desc& desc, ICommandQueue** outQueue) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObject(
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createProgram(const IShaderProgram::Desc& desc, IShaderProgram** outProgram) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createGraphicsPipelineState(
const GraphicsPipelineStateDesc& desc,
IPipelineState** outState) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState(
const ComputePipelineStateDesc& desc,
IPipelineState** outState) override;
virtual SLANG_NO_THROW SlangResult SLANG_MCALL readTextureResource(
ITextureResource* resource,
ResourceState state,
ISlangBlob** outBlob,
size_t* outRowPitch,
size_t* outPixelSize) override;
virtual SLANG_NO_THROW SlangResult SLANG_MCALL readBufferResource(
IBufferResource* buffer,
size_t offset,
size_t size,
ISlangBlob** outBlob) override;
virtual SLANG_NO_THROW const DeviceInfo& SLANG_MCALL getDeviceInfo() const override;
};
class DebugBufferResource : public DebugObject<IBufferResource>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IBufferResource* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
};
class DebugTextureResource : public DebugObject<ITextureResource>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ITextureResource* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
};
class DebugResourceView : public DebugObject<IResourceView>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IResourceView* getInterface(const Slang::Guid& guid);
};
class DebugSamplerState : public DebugObject<ISamplerState>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ISamplerState* getInterface(const Slang::Guid& guid);
};
class DebugShaderObject : public DebugObject<IShaderObject>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IShaderObject* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW slang::TypeLayoutReflection* SLANG_MCALL getElementTypeLayout() override;
virtual SLANG_NO_THROW ShaderObjectContainerType SLANG_MCALL getContainerType() override;
virtual SLANG_NO_THROW UInt SLANG_MCALL getEntryPointCount() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getEntryPoint(UInt index, IShaderObject** entryPoint) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
setData(ShaderOffset const& offset, void const* data, size_t size) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getObject(ShaderOffset const& offset, IShaderObject** object) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
setObject(ShaderOffset const& offset, IShaderObject* object) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
setResource(ShaderOffset const& offset, IResourceView* resourceView) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
setSampler(ShaderOffset const& offset, ISamplerState* sampler) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setCombinedTextureSampler(
ShaderOffset const& offset,
IResourceView* textureView,
ISamplerState* sampler) override;
public:
struct ShaderOffsetKey
{
ShaderOffset offset;
bool operator==(ShaderOffsetKey other)
{
return offset.bindingArrayIndex == other.offset.bindingArrayIndex &&
offset.bindingRangeIndex == other.offset.bindingRangeIndex &&
offset.uniformOffset == other.offset.uniformOffset;
}
Slang::HashCode getHashCode()
{
return Slang::combineHash(
(Slang::HashCode)offset.uniformOffset,
Slang::combineHash(
(Slang::HashCode)offset.bindingArrayIndex,
(Slang::HashCode)offset.bindingRangeIndex));
}
};
Slang::String m_typeName;
Slang::List<Slang::RefPtr<DebugShaderObject>> m_entryPoints;
Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugShaderObject>> m_objects;
Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugResourceView>> m_resources;
Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugSamplerState>> m_samplers;
};
class DebugRootShaderObject : public DebugShaderObject
{
public:
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
};
class DebugCommandBuffer;
class DebugComputeCommandEncoder : public DebugObject<IComputeCommandEncoder>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_QUERY_INTERFACE;
public:
IComputeCommandEncoder* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override;
virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override;
public:
DebugCommandBuffer* commandBuffer;
bool isOpen = false;
};
class DebugRenderCommandEncoder : public DebugObject<IRenderCommandEncoder>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_QUERY_INTERFACE;
public:
IRenderCommandEncoder* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setViewports(uint32_t count, const Viewport* viewports) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setScissorRects(uint32_t count, const ScissorRect* scissors) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setPrimitiveTopology(PrimitiveTopology topology) override;
virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
UInt startSlot,
UInt slotCount,
IBufferResource* const* buffers,
const UInt* strides,
const UInt* offsets) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset = 0) override;
virtual SLANG_NO_THROW void SLANG_MCALL draw(UInt vertexCount, UInt startVertex = 0) override;
virtual SLANG_NO_THROW void SLANG_MCALL
drawIndexed(UInt indexCount, UInt startIndex = 0, UInt baseVertex = 0) override;
virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override;
public:
DebugCommandBuffer* commandBuffer;
bool isOpen = false;
};
class DebugResourceCommandEncoder : public DebugObject<IResourceCommandEncoder>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_QUERY_INTERFACE;
public:
IResourceCommandEncoder* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
IBufferResource* dst,
size_t dstOffset,
IBufferResource* src,
size_t srcOffset,
size_t size) override;
virtual SLANG_NO_THROW void SLANG_MCALL
uploadBufferData(IBufferResource* dst, size_t offset, size_t size, void* data) override;
public:
DebugCommandBuffer* commandBuffer;
bool isOpen = false;
};
class DebugCommandBuffer : public DebugObject<ICommandBuffer>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
private:
DebugRenderCommandEncoder m_renderCommandEncoder;
DebugComputeCommandEncoder m_computeCommandEncoder;
DebugResourceCommandEncoder m_resourceCommandEncoder;
public:
DebugCommandBuffer();
ICommandBuffer* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeComputeCommands(IComputeCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeResourceCommands(IResourceCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL close() override;
private:
void checkEncodersClosedBeforeNewEncoder();
void checkCommandBufferOpenWhenCreatingEncoder();
public:
DebugRootShaderObject rootObject;
bool isOpen = true;
};
class DebugCommandQueue : public DebugObject<ICommandQueue>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ICommandQueue* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW void SLANG_MCALL
executeCommandBuffers(uint32_t count, ICommandBuffer* const* commandBuffers) override;
virtual SLANG_NO_THROW void SLANG_MCALL wait() override;
};
class DebugFramebuffer
: public DebugObject<IFramebuffer>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IFramebuffer* getInterface(const Slang::Guid& guid);
};
class DebugFramebufferLayout : public DebugObject<IFramebufferLayout>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IFramebufferLayout* getInterface(const Slang::Guid& guid);
};
class DebugInputLayout : public DebugObject<IInputLayout>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IInputLayout* getInterface(const Slang::Guid& guid);
};
class DebugPipelineState : public DebugObject<IPipelineState>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IPipelineState* getInterface(const Slang::Guid& guid);
};
class DebugRenderPassLayout : public DebugObject<IRenderPassLayout>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IRenderPassLayout* getInterface(const Slang::Guid& guid);
};
class DebugShaderProgram : public DebugObject<IShaderProgram>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
IShaderProgram* getInterface(const Slang::Guid& guid);
};
class DebugTransientResourceHeap : public DebugObject<ITransientResourceHeap>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ITransientResourceHeap* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW Result SLANG_MCALL synchronizeAndReset() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createCommandBuffer(ICommandBuffer** outCommandBuffer) override;
};
class DebugSwapchain : public DebugObject<ISwapchain>
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL;
public:
ISwapchain* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getImage(uint32_t index, ITextureResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL present() override;
virtual SLANG_NO_THROW int SLANG_MCALL acquireNextImage() override;
virtual SLANG_NO_THROW Result SLANG_MCALL resize(uint32_t width, uint32_t height) override;
public:
Slang::RefPtr<DebugCommandQueue> queue;
Desc desc;
private:
Slang::List<Slang::RefPtr<DebugTextureResource>> m_images;
void maybeRebuildImageList();
};
}
|