summaryrefslogtreecommitdiffstats
path: root/tools/gfx/debug-layer.h
blob: f6191783579419031b617b7221cc99a1924584a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
#pragma once

#include "slang-gfx.h"
#include "slang-com-ptr.h"
#include "core/slang-com-object.h"

namespace gfx
{

class DebugObjectBase : public Slang::ComObject
{
public:
    uint64_t uid;
    DebugObjectBase();
};

template<typename TInterface>
class DebugObject
    : public TInterface
    , public DebugObjectBase
{
public:
    Slang::ComPtr<TInterface> baseObject;
};

template <typename TInterface>
class UnownedDebugObject
    : public TInterface
    , public DebugObjectBase
{
public:
    TInterface* baseObject = nullptr;
};

class DebugDevice : public DebugObject<IDevice>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    DebugDevice();
    IDevice* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeDeviceHandles(InteropHandles* outHandles) override;
    virtual SLANG_NO_THROW bool SLANG_MCALL hasFeature(const char* feature) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        getFormatSupportedResourceStates(Format format, ResourceStateSet* outStates) override;

    virtual SLANG_NO_THROW Result SLANG_MCALL
        getSlangSession(slang::ISession** outSlangSession) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createTransientResourceHeap(
        const ITransientResourceHeap::Desc& desc,
        ITransientResourceHeap** outHeap) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource(
        const ITextureResource::Desc& desc,
        const ITextureResource::SubresourceData* initData,
        ITextureResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createTextureFromNativeHandle(
        InteropHandle handle,
        const ITextureResource::Desc& srcDesc,
        ITextureResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource(
        const IBufferResource::Desc& desc,
        const void* initData,
        IBufferResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromNativeHandle(
        InteropHandle handle,
        const IBufferResource::Desc& srcDesc,
        IBufferResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromSharedHandle(
        InteropHandle handle,
        const IBufferResource::Desc& srcDesc,
        IBufferResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView(
        ITextureResource* texture,
        IResourceView::Desc const& desc,
        IResourceView** outView) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView(
        IBufferResource* buffer,
        IResourceView::Desc const& desc,
        IResourceView** outView) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getAccelerationStructurePrebuildInfo(
        const IAccelerationStructure::BuildInputs& buildInputs,
        IAccelerationStructure::PrebuildInfo* outPrebuildInfo) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createAccelerationStructure(
        const IAccelerationStructure::CreateDesc& desc,
        IAccelerationStructure** outView) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createFramebufferLayout(
        IFramebufferLayout::Desc const& desc,
        IFramebufferLayout** outFrameBuffer) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createFramebuffer(IFramebuffer::Desc const& desc, IFramebuffer** outFrameBuffer) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createRenderPassLayout(
        const IRenderPassLayout::Desc& desc,
        IRenderPassLayout** outRenderPassLayout) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createSwapchain(
        ISwapchain::Desc const& desc,
        WindowHandle window,
        ISwapchain** outSwapchain) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createInputLayout(
        const InputElementDesc* inputElements,
        UInt inputElementCount,
        IInputLayout** outLayout) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createCommandQueue(const ICommandQueue::Desc& desc, ICommandQueue** outQueue) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObject(
        slang::TypeReflection* type,
        ShaderObjectContainerType container,
        IShaderObject** outObject) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createMutableShaderObject(
        slang::TypeReflection* type,
        ShaderObjectContainerType container,
        IShaderObject** outObject) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createMutableRootShaderObject(IShaderProgram* program, IShaderObject** outObject) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createProgram(const IShaderProgram::Desc& desc, IShaderProgram** outProgram) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createGraphicsPipelineState(
        const GraphicsPipelineStateDesc& desc,
        IPipelineState** outState) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState(
        const ComputePipelineStateDesc& desc,
        IPipelineState** outState) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createRayTracingPipelineState(
        const RayTracingPipelineStateDesc& desc,
        IPipelineState** outState) override;
    virtual SLANG_NO_THROW SlangResult SLANG_MCALL readTextureResource(
        ITextureResource* resource,
        ResourceState state,
        ISlangBlob** outBlob,
        size_t* outRowPitch,
        size_t* outPixelSize) override;
    virtual SLANG_NO_THROW SlangResult SLANG_MCALL readBufferResource(
        IBufferResource* buffer,
        size_t offset,
        size_t size,
        ISlangBlob** outBlob) override;
    virtual SLANG_NO_THROW const DeviceInfo& SLANG_MCALL getDeviceInfo() const override;
    virtual SLANG_NO_THROW Result SLANG_MCALL createQueryPool(
        const IQueryPool::Desc& desc,
        IQueryPool** outPool) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createFence(const IFence::Desc& desc, IFence** outFence) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL waitForFences(
        uint32_t fenceCount,
        IFence** fences,
        uint64_t* values,
        bool waitForAll,
        uint64_t timeout) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getTextureAllocationInfo(
        const ITextureResource::Desc& desc, size_t* outSize, size_t* outAlignment) override;
};

class DebugQueryPool : public DebugObject<IQueryPool>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

    IQueryPool::Desc desc;
public:
    IQueryPool* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Result SLANG_MCALL getResult(SlangInt index, SlangInt count, uint64_t* data) override;
};

class DebugBufferResource : public DebugObject<IBufferResource>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IBufferResource* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
    virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
    virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;

    virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
    virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() override;
};

class DebugTextureResource : public DebugObject<ITextureResource>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    ITextureResource* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
    virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;

    virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
    virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() override;
};

class DebugResourceView : public DebugObject<IResourceView>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IResourceView* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Desc* SLANG_MCALL getViewDesc() override;
};

class DebugAccelerationStructure : public DebugObject<IAccelerationStructure>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IAccelerationStructure* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() override;
    virtual SLANG_NO_THROW Desc* SLANG_MCALL getViewDesc() override;
};

class DebugSamplerState : public DebugObject<ISamplerState>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    ISamplerState* getInterface(const Slang::Guid& guid);
};

struct ShaderOffsetKey
{
    ShaderOffset offset;
    bool operator==(ShaderOffsetKey other)
    {
        return offset.bindingArrayIndex == other.offset.bindingArrayIndex &&
            offset.bindingRangeIndex == other.offset.bindingRangeIndex &&
            offset.uniformOffset == other.offset.uniformOffset;
    }
    Slang::HashCode getHashCode()
    {
        return Slang::combineHash(
            (Slang::HashCode)offset.uniformOffset,
            Slang::combineHash(
                (Slang::HashCode)offset.bindingArrayIndex,
                (Slang::HashCode)offset.bindingRangeIndex));
    }
};

class DebugShaderObject : public DebugObject<IShaderObject>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IShaderObject* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW slang::TypeLayoutReflection* SLANG_MCALL getElementTypeLayout() override;
    virtual SLANG_NO_THROW ShaderObjectContainerType SLANG_MCALL getContainerType() override;
    virtual SLANG_NO_THROW UInt SLANG_MCALL getEntryPointCount() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        getEntryPoint(UInt index, IShaderObject** entryPoint) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        setData(ShaderOffset const& offset, void const* data, size_t size) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        getObject(ShaderOffset const& offset, IShaderObject** object) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        setObject(ShaderOffset const& offset, IShaderObject* object) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        setResource(ShaderOffset const& offset, IResourceView* resourceView) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        setSampler(ShaderOffset const& offset, ISamplerState* sampler) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL setCombinedTextureSampler(
        ShaderOffset const& offset,
        IResourceView* textureView,
        ISamplerState* sampler) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL setSpecializationArgs(
        ShaderOffset const& offset,
        const slang::SpecializationArg* args,
        uint32_t count) override;

    virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentVersion(
        ITransientResourceHeap* transientHeap, IShaderObject** outObject) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        copyFrom(IShaderObject* other, ITransientResourceHeap* transientHeap) override;
    virtual SLANG_NO_THROW const void* SLANG_MCALL getRawData() override;
    virtual SLANG_NO_THROW size_t SLANG_MCALL getSize() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        setConstantBufferOverride(IBufferResource* constantBuffer) override;

public:
    Slang::String m_typeName;
    slang::TypeReflection* m_slangType = nullptr;
    DebugDevice* m_device;
    Slang::List<Slang::RefPtr<DebugShaderObject>> m_entryPoints;
    Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugShaderObject>> m_objects;
    Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugResourceView>> m_resources;
    Slang::Dictionary<ShaderOffsetKey, Slang::RefPtr<DebugSamplerState>> m_samplers;
};

class DebugRootShaderObject : public DebugShaderObject
{
public:
    virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
    virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
    virtual SLANG_NO_THROW Result SLANG_MCALL setSpecializationArgs(
        ShaderOffset const& offset,
        const slang::SpecializationArg* args,
        uint32_t count) override;
    void reset();
};

class DebugCommandBuffer;

class DebugComputeCommandEncoder : public UnownedDebugObject<IComputeCommandEncoder>
{
public:
    virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override;
    virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        dispatchComputeIndirect(IBufferResource* cmdBuffer, uint64_t offset) override;
    virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override;

public:
    DebugCommandBuffer* commandBuffer;
    bool isOpen = false;
};

class DebugRenderCommandEncoder : public UnownedDebugObject<IRenderCommandEncoder>
{
public:
    virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        setViewports(uint32_t count, const Viewport* viewports) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        setScissorRects(uint32_t count, const ScissorRect* scissors) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        setPrimitiveTopology(PrimitiveTopology topology) override;
    virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
        UInt startSlot,
        UInt slotCount,
        IBufferResource* const* buffers,
        const UInt* strides,
        const UInt* offsets) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset = 0) override;
    virtual SLANG_NO_THROW void SLANG_MCALL draw(UInt vertexCount, UInt startVertex = 0) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        drawIndexed(UInt indexCount, UInt startIndex = 0, UInt baseVertex = 0) override;
    virtual SLANG_NO_THROW void SLANG_MCALL drawIndirect(
        uint32_t maxDrawCount,
        IBufferResource* argBuffer,
        uint64_t argOffset,
        IBufferResource* countBuffer,
        uint64_t countOffset) override;
    virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedIndirect(
        uint32_t maxDrawCount,
        IBufferResource* argBuffer,
        uint64_t argOffset,
        IBufferResource* countBuffer,
        uint64_t countOffset) override;
    virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override;
    virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL setSamplePositions(
        uint32_t samplesPerPixel,
        uint32_t pixelCount,
        const SamplePosition* samplePositions) override;
    virtual SLANG_NO_THROW void SLANG_MCALL drawInstanced(
        UInt vertexCount,
        UInt instanceCount,
        UInt startVertex,
        UInt startInstanceLocation) override;

    virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedInstanced(
        uint32_t indexCount,
        uint32_t instanceCount,
        uint32_t startIndexLocation,
        int32_t baseVertexLocation,
        uint32_t startInstanceLocation) override;

public:
    DebugCommandBuffer* commandBuffer;
    bool isOpen = false;
};

class DebugResourceCommandEncoder : public UnownedDebugObject<IResourceCommandEncoder>
{
public:
    virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
    virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
        IBufferResource* dst,
        size_t dstOffset,
        IBufferResource* src,
        size_t srcOffset,
        size_t size) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        uploadBufferData(IBufferResource* dst, size_t offset, size_t size, void* data) override;
    virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override;
    virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier(
        size_t count,
        ITextureResource* const* textures,
        ResourceState src,
        ResourceState dst) override;
    virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier(
        size_t count,
        IBufferResource* const* buffers,
        ResourceState src,
        ResourceState dst) override;
    virtual SLANG_NO_THROW void SLANG_MCALL copyTexture(
        ITextureResource* dst,
        SubresourceRange dstSubresource,
        ITextureResource::Offset3D dstOffset,
        ITextureResource* src,
        SubresourceRange srcSubresource,
        ITextureResource::Offset3D srcOffset,
        ITextureResource::Size extent) override;

    virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData(
        ITextureResource* dst,
        SubresourceRange subResourceRange,
        ITextureResource::Offset3D offset,
        ITextureResource::Offset3D extent,
        ITextureResource::SubresourceData* subResourceData,
        size_t subResourceDataCount) override;

    virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView(
        IResourceView* view,
        ClearValue* clearValue,
        ClearResourceViewFlags::Enum flags) override;

    virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
        ITextureResource* source,
        SubresourceRange sourceRange,
        ITextureResource* dest,
        SubresourceRange destRange) override;

    virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
        IBufferResource* dst,
        size_t dstOffset,
        size_t dstSize,
        ITextureResource* src,
        SubresourceRange srcSubresource,
        ITextureResource::Offset3D srcOffset,
        ITextureResource::Size extent) override;

    virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier(
        ITextureResource* texture,
        SubresourceRange subresourceRange,
        ResourceState src,
        ResourceState dst) override;

public:
    DebugCommandBuffer* commandBuffer;
    bool isOpen = false;
};

class DebugRayTracingCommandEncoder : public UnownedDebugObject<IRayTracingCommandEncoder>
{
public:
    virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        writeTimestamp(IQueryPool* pool, SlangInt index) override;
    virtual SLANG_NO_THROW void SLANG_MCALL buildAccelerationStructure(
        const IAccelerationStructure::BuildDesc& desc,
        int propertyQueryCount,
        AccelerationStructureQueryDesc* queryDescs) override;
    virtual SLANG_NO_THROW void SLANG_MCALL copyAccelerationStructure(
        IAccelerationStructure* dest,
        IAccelerationStructure* src,
        AccelerationStructureCopyMode mode) override;
    virtual SLANG_NO_THROW void SLANG_MCALL queryAccelerationStructureProperties(
        int accelerationStructureCount,
        IAccelerationStructure* const* accelerationStructures,
        int queryCount,
        AccelerationStructureQueryDesc* queryDescs) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        serializeAccelerationStructure(DeviceAddress dest, IAccelerationStructure* source) override;
    virtual SLANG_NO_THROW void SLANG_MCALL deserializeAccelerationStructure(
        IAccelerationStructure* dest,
        DeviceAddress source) override;
    virtual SLANG_NO_THROW void SLANG_MCALL memoryBarrier(
        int count,
        IAccelerationStructure* const* structures,
        AccessFlag::Enum sourceAccess,
        AccessFlag::Enum destAccess) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override;
    virtual SLANG_NO_THROW void SLANG_MCALL dispatchRays(
        const char* rayGenShaderName,
        int32_t width,
        int32_t height,
        int32_t depth) override;

public:
    DebugCommandBuffer* commandBuffer;
    bool isOpen = false;
};

class DebugFence : public DebugObject<IFence>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;
    IFence* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentValue(uint64_t* outValue) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL setCurrentValue(uint64_t value) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outNativeHandle) override;
};

class DebugTransientResourceHeap;

class DebugCommandBuffer : public DebugObject<ICommandBuffer>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    DebugTransientResourceHeap* m_transientHeap;

private:
    DebugRenderCommandEncoder m_renderCommandEncoder;
    DebugComputeCommandEncoder m_computeCommandEncoder;
    DebugResourceCommandEncoder m_resourceCommandEncoder;
    DebugRayTracingCommandEncoder m_rayTracingCommandEncoder;

public:
    DebugCommandBuffer();
    ICommandBuffer* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
        IRenderPassLayout* renderPass,
        IFramebuffer* framebuffer,
        IRenderCommandEncoder** outEncoder) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        encodeComputeCommands(IComputeCommandEncoder** outEncoder) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        encodeResourceCommands(IResourceCommandEncoder** outEncoder) override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
    virtual SLANG_NO_THROW void SLANG_MCALL close() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;

private:
    void checkEncodersClosedBeforeNewEncoder();
    void checkCommandBufferOpenWhenCreatingEncoder();
public:
    DebugRootShaderObject rootObject;
    bool isOpen = true;
};

class DebugCommandQueue : public DebugObject<ICommandQueue>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    ICommandQueue* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
    virtual SLANG_NO_THROW void SLANG_MCALL
        executeCommandBuffers(uint32_t count, ICommandBuffer* const* commandBuffers, IFence* fence, uint64_t valueToSignal) override;
    virtual SLANG_NO_THROW void SLANG_MCALL wait() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
};

class DebugFramebuffer
    : public DebugObject<IFramebuffer>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IFramebuffer* getInterface(const Slang::Guid& guid);
};

class DebugFramebufferLayout : public DebugObject<IFramebufferLayout>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IFramebufferLayout* getInterface(const Slang::Guid& guid);
};

class DebugInputLayout : public DebugObject<IInputLayout>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IInputLayout* getInterface(const Slang::Guid& guid);
};

class DebugPipelineState : public DebugObject<IPipelineState>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IPipelineState* getInterface(const Slang::Guid& guid);
};

class DebugRenderPassLayout : public DebugObject<IRenderPassLayout>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IRenderPassLayout* getInterface(const Slang::Guid& guid);
};

class DebugShaderProgram : public DebugObject<IShaderProgram>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    IShaderProgram* getInterface(const Slang::Guid& guid);

};

class DebugTransientResourceHeap : public DebugObject<ITransientResourceHeap>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    ITransientResourceHeap* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW Result SLANG_MCALL synchronizeAndReset() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        createCommandBuffer(ICommandBuffer** outCommandBuffer) override;
};

class DebugSwapchain : public DebugObject<ISwapchain>
{
public:
    SLANG_COM_OBJECT_IUNKNOWN_ALL;

public:
    ISwapchain* getInterface(const Slang::Guid& guid);
    virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL
        getImage(uint32_t index, ITextureResource** outResource) override;
    virtual SLANG_NO_THROW Result SLANG_MCALL present() override;
    virtual SLANG_NO_THROW int SLANG_MCALL acquireNextImage() override;
    virtual SLANG_NO_THROW Result SLANG_MCALL resize(uint32_t width, uint32_t height) override;

public:
    Slang::RefPtr<DebugCommandQueue> queue;
    Desc desc;

private:
    Slang::List<Slang::RefPtr<DebugTextureResource>> m_images;
    void maybeRebuildImageList();
};

}