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// d3d12-shader-program.h
#pragma once
#include "d3d12-base.h"
#include "d3d12-shader-object-layout.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
struct ShaderBinary
{
SlangStage stage;
slang::EntryPointReflection* entryPointInfo;
String actualEntryPointNameInAPI;
List<uint8_t> code;
};
class ShaderProgramImpl : public ShaderProgramBase
{
public:
RefPtr<RootShaderObjectLayoutImpl> m_rootObjectLayout;
List<ShaderBinary> m_shaders;
virtual Result createShaderModule(
slang::EntryPointReflection* entryPointInfo, ComPtr<ISlangBlob> kernelCode) override;
};
} // namespace d3d12
} // namespace gfx
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