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// d3d12-sampler.h
#pragma once
#include "d3d12-base.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class SamplerStateImpl : public SamplerStateBase
{
public:
D3D12Descriptor m_descriptor;
RefPtr<D3D12GeneralExpandingDescriptorHeap> m_allocator;
~SamplerStateImpl();
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
};
} // namespace d3d12
} // namespace gfx
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