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// d3d12-query.h
#pragma once
#include "d3d12-base.h"
#include "d3d12-buffer.h"
#include "d3d12-device.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class QueryPoolImpl : public QueryPoolBase
{
public:
Result init(const IQueryPool::Desc& desc, DeviceImpl* device);
virtual SLANG_NO_THROW Result SLANG_MCALL
getResult(GfxIndex queryIndex, GfxCount count, uint64_t* data) override;
void writeTimestamp(ID3D12GraphicsCommandList* cmdList, GfxIndex index);
public:
D3D12_QUERY_TYPE m_queryType;
ComPtr<ID3D12QueryHeap> m_queryHeap;
D3D12Resource m_readBackBuffer;
ComPtr<ID3D12CommandAllocator> m_commandAllocator;
ComPtr<ID3D12GraphicsCommandList> m_commandList;
ComPtr<ID3D12Fence> m_fence;
ComPtr<ID3D12CommandQueue> m_commandQueue;
HANDLE m_waitEvent;
UINT64 m_eventValue = 0;
};
/// Implements the IQueryPool interface with a plain buffer.
/// Used for query types that does not correspond to a D3D query,
/// such as ray-tracing acceleration structure post-build info.
class PlainBufferProxyQueryPoolImpl : public QueryPoolBase
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
IQueryPool* getInterface(const Guid& guid);
public:
Result init(const IQueryPool::Desc& desc, DeviceImpl* device, uint32_t stride);
virtual SLANG_NO_THROW Result SLANG_MCALL reset() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getResult(GfxIndex queryIndex, GfxCount count, uint64_t* data) override;
public:
QueryType m_queryType;
RefPtr<BufferResourceImpl> m_bufferResource;
RefPtr<DeviceImpl> m_device;
List<uint8_t> m_result;
bool m_resultDirty = true;
uint32_t m_stride = 0;
uint32_t m_count = 0;
};
} // namespace d3d12
} // namespace gfx
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