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// d3d12-framebuffer.h
#pragma once
#include "d3d12-base.h"
#include "d3d12-resource-views.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class FramebufferLayoutImpl : public FramebufferLayoutBase
{
public:
ShortList<IFramebufferLayout::TargetLayout> m_renderTargets;
bool m_hasDepthStencil = false;
IFramebufferLayout::TargetLayout m_depthStencil;
};
class FramebufferImpl : public FramebufferBase
{
public:
ShortList<RefPtr<ResourceViewImpl>> renderTargetViews;
RefPtr<ResourceViewImpl> depthStencilView;
ShortList<D3D12_CPU_DESCRIPTOR_HANDLE> renderTargetDescriptors;
struct Color4f
{
float values[4];
};
ShortList<Color4f> renderTargetClearValues;
D3D12_CPU_DESCRIPTOR_HANDLE depthStencilDescriptor;
DepthStencilClearValue depthStencilClearValue;
};
} // namespace d3d12
} // namespace gfx
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