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// d3d12-fence.h
#pragma once
#include "d3d12-base.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class FenceImpl : public FenceBase
{
public:
ComPtr<ID3D12Fence> m_fence;
HANDLE m_waitEvent = 0;
~FenceImpl();
HANDLE getWaitEvent();
Result init(DeviceImpl* device, const IFence::Desc& desc);
virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentValue(uint64_t* outValue) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setCurrentValue(uint64_t value) override;
virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getNativeHandle(InteropHandle* outNativeHandle) override;
};
} // namespace d3d12
} // namespace gfx
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