blob: dadb85d176c8102bc2761718f97674b4caa17752 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
// d3d12-command-queue.h
#pragma once
#include "d3d12-base.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class CommandQueueImpl : public ICommandQueue, public ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
ICommandQueue* getInterface(const Guid& guid);
void breakStrongReferenceToDevice() { m_renderer.breakStrongReference(); }
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* handle) override;
public:
BreakableReference<DeviceImpl> m_renderer;
ComPtr<ID3D12Device> m_device;
ComPtr<ID3D12CommandQueue> m_d3dQueue;
ComPtr<ID3D12Fence> m_fence;
uint64_t m_fenceValue = 0;
HANDLE globalWaitHandle;
Desc m_desc;
uint32_t m_queueIndex = 0;
Result init(DeviceImpl* device, uint32_t queueIndex);
~CommandQueueImpl();
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(
GfxCount count,
ICommandBuffer* const* commandBuffers,
IFence* fence,
uint64_t valueToSignal) override;
virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
waitForFenceValuesOnDevice(GfxCount fenceCount, IFence** fences, uint64_t* waitValues) override;
};
} // namespace d3d12
} // namespace gfx
|