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// d3d12-command-encoder.h
#pragma once
#include "d3d12-base.h"
#include "d3d12-buffer.h"
#include "d3d12-framebuffer.h"
#include "d3d12-render-pass.h"
#include "d3d12-submitter.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
static const Int kMaxRTVCount = 8;
class PipelineCommandEncoder
{
public:
bool m_isOpen = false;
bool m_bindingDirty = true;
CommandBufferImpl* m_commandBuffer;
TransientResourceHeapImpl* m_transientHeap;
DeviceImpl* m_renderer;
ID3D12Device* m_device;
ID3D12GraphicsCommandList* m_d3dCmdList;
ID3D12GraphicsCommandList6* m_d3dCmdList6;
ID3D12GraphicsCommandList* m_preCmdList = nullptr;
RefPtr<PipelineStateBase> m_currentPipeline;
static int getBindPointIndex(PipelineType type);
void init(CommandBufferImpl* commandBuffer);
void endEncodingImpl() { m_isOpen = false; }
Result bindPipelineImpl(IPipelineState* pipelineState, IShaderObject** outRootObject);
Result bindPipelineWithRootObjectImpl(IPipelineState* pipelineState, IShaderObject* rootObject);
/// Specializes the pipeline according to current root-object argument values,
/// applys the root object bindings and binds the pipeline state.
/// The newly specialized pipeline is held alive by the pipeline cache so users of
/// `newPipeline` do not need to maintain its lifespan.
Result _bindRenderState(Submitter* submitter, RefPtr<PipelineStateBase>& newPipeline);
};
class ResourceCommandEncoderImpl : public IResourceCommandEncoder, public PipelineCommandEncoder
{
public:
virtual void* getInterface(SlangUUID const& uuid)
{
if (uuid == GfxGUID::IID_IResourceCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
return this;
return nullptr;
}
virtual SLANG_NO_THROW SlangResult SLANG_MCALL
queryInterface(SlangUUID const& uuid, void** outObject) override
{
if (auto ptr = getInterface(uuid))
{
*outObject = ptr;
return SLANG_OK;
}
return SLANG_E_NO_INTERFACE;
}
virtual SLANG_NO_THROW uint32_t SLANG_MCALL addRef() override { return 1; }
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() override { return 1; }
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
IBufferResource* dst,
Offset dstOffset,
IBufferResource* src,
Offset srcOffset,
Size size) override;
virtual SLANG_NO_THROW void SLANG_MCALL
uploadBufferData(IBufferResource* dst, Offset offset, Size size, void* data) override;
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier(
GfxCount count,
ITextureResource* const* textures,
ResourceState src,
ResourceState dst) override;
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier(
GfxCount count,
IBufferResource* const* buffers,
ResourceState src,
ResourceState dst) override;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override {}
virtual SLANG_NO_THROW void SLANG_MCALL
writeTimestamp(IQueryPool* pool, GfxIndex index) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture(
ITextureResource* dst,
ResourceState dstState,
SubresourceRange dstSubresource,
ITextureResource::Offset3D dstOffset,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) override;
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData(
ITextureResource* dst,
SubresourceRange subResourceRange,
ITextureResource::Offset3D offset,
ITextureResource::Extents extent,
ITextureResource::SubresourceData* subResourceData,
GfxCount subResourceDataCount) override;
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView(
IResourceView* view,
ClearValue* clearValue,
ClearResourceViewFlags::Enum flags) override;
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
ITextureResource* source,
ResourceState sourceState,
SubresourceRange sourceRange,
ITextureResource* dest,
ResourceState destState,
SubresourceRange destRange) override;
virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery(
IQueryPool* queryPool,
GfxIndex index,
GfxCount count,
IBufferResource* buffer,
Offset offset) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
IBufferResource* dst,
Offset dstOffset,
Size dstSize,
Size dstRowStride,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) override;
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier(
ITextureResource* texture,
SubresourceRange subresourceRange,
ResourceState src,
ResourceState dst) override;
virtual SLANG_NO_THROW void SLANG_MCALL
beginDebugEvent(const char* name, float rgbColor[3]) override;
virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent() override;
};
class ComputeCommandEncoderImpl : public IComputeCommandEncoder, public ResourceCommandEncoderImpl
{
public:
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoderImpl)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IComputeCommandEncoder ||
uuid == GfxGUID::IID_IResourceCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
return this;
return nullptr;
}
public:
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
void init(
DeviceImpl* renderer,
TransientResourceHeapImpl* transientHeap,
CommandBufferImpl* cmdBuffer);
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchCompute(int x, int y, int z) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
dispatchComputeIndirect(IBufferResource* argBuffer, Offset offset) override;
};
struct BoundVertexBuffer
{
RefPtr<BufferResourceImpl> m_buffer;
int m_offset;
};
class RenderCommandEncoderImpl : public IRenderCommandEncoder, public ResourceCommandEncoderImpl
{
public:
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoderImpl)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IRenderCommandEncoder ||
uuid == GfxGUID::IID_IResourceCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
return this;
return nullptr;
}
public:
RefPtr<RenderPassLayoutImpl> m_renderPass;
RefPtr<FramebufferImpl> m_framebuffer;
List<BoundVertexBuffer> m_boundVertexBuffers;
RefPtr<BufferResourceImpl> m_boundIndexBuffer;
D3D12_VIEWPORT m_viewports[kMaxRTVCount];
D3D12_RECT m_scissorRects[kMaxRTVCount];
DXGI_FORMAT m_boundIndexFormat;
UINT m_boundIndexOffset;
D3D12_PRIMITIVE_TOPOLOGY_TYPE m_primitiveTopologyType;
D3D12_PRIMITIVE_TOPOLOGY m_primitiveTopology;
void init(
DeviceImpl* renderer,
TransientResourceHeapImpl* transientHeap,
CommandBufferImpl* cmdBuffer,
RenderPassLayoutImpl* renderPass,
FramebufferImpl* framebuffer);
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setViewports(GfxCount count, const Viewport* viewports) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setScissorRects(GfxCount count, const ScissorRect* rects) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setPrimitiveTopology(PrimitiveTopology topology) override;
virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
GfxIndex startSlot,
GfxCount slotCount,
IBufferResource* const* buffers,
const Offset* offsets) override;
virtual SLANG_NO_THROW void SLANG_MCALL
setIndexBuffer(IBufferResource* buffer, Format indexFormat, Offset offset = 0) override;
Result prepareDraw();
virtual SLANG_NO_THROW Result SLANG_MCALL
draw(GfxCount vertexCount, GfxIndex startVertex = 0) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
drawIndexed(GfxCount indexCount, GfxIndex startIndex = 0, GfxIndex baseVertex = 0) override;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override;
virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer,
Offset countOffset) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setSamplePositions(
GfxCount samplesPerPixel,
GfxCount pixelCount,
const SamplePosition* samplePositions) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawInstanced(
GfxCount vertexCount,
GfxCount instanceCount,
GfxIndex startVertex,
GfxIndex startInstanceLocation) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedInstanced(
GfxCount indexCount,
GfxCount instanceCount,
GfxIndex startIndexLocation,
GfxIndex baseVertexLocation,
GfxIndex startInstanceLocation) override;
virtual SLANG_NO_THROW Result SLANG_MCALL drawMeshTasks(int x, int y, int z) override;
};
#if SLANG_GFX_HAS_DXR_SUPPORT
class RayTracingCommandEncoderImpl : public IRayTracingCommandEncoder,
public ResourceCommandEncoderImpl
{
public:
SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoderImpl)
virtual void* getInterface(SlangUUID const& uuid) override
{
if (uuid == GfxGUID::IID_IRayTracingCommandEncoder ||
uuid == GfxGUID::IID_IResourceCommandEncoder || uuid == ISlangUnknown::getTypeGuid())
return this;
return nullptr;
}
public:
virtual SLANG_NO_THROW void SLANG_MCALL buildAccelerationStructure(
const IAccelerationStructure::BuildDesc& desc,
GfxCount propertyQueryCount,
AccelerationStructureQueryDesc* queryDescs) override;
virtual SLANG_NO_THROW void SLANG_MCALL copyAccelerationStructure(
IAccelerationStructure* dest,
IAccelerationStructure* src,
AccelerationStructureCopyMode mode) override;
virtual SLANG_NO_THROW void SLANG_MCALL queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs) override;
virtual SLANG_NO_THROW void SLANG_MCALL
serializeAccelerationStructure(DeviceAddress dest, IAccelerationStructure* source) override;
virtual SLANG_NO_THROW void SLANG_MCALL
deserializeAccelerationStructure(IAccelerationStructure* dest, DeviceAddress source) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override
{
return bindPipelineWithRootObjectImpl(state, rootObject);
}
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchRays(
GfxIndex rayGenShaderIndex,
IShaderTable* shaderTable,
GfxCount width,
GfxCount height,
GfxCount depth) override;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override {}
};
#endif
} // namespace d3d12
} // namespace gfx
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