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// d3d11-vertex-layout.h
#pragma once

#include "d3d11-base.h"

namespace gfx
{

using namespace Slang;

namespace d3d11
{

class InputLayoutImpl : public InputLayoutBase
{
public:
    ComPtr<ID3D11InputLayout> m_layout;
    List<UINT> m_vertexStreamStrides;
};

} // namespace d3d11
} // namespace gfx