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// d3d11-resource-views.h
#pragma once
#include "d3d11-base.h"
namespace gfx
{
using namespace Slang;
namespace d3d11
{
class ResourceViewImpl : public ResourceViewBase
{
public:
enum class Type
{
SRV,
UAV,
DSV,
RTV,
};
Type m_type;
};
class ShaderResourceViewImpl : public ResourceViewImpl
{
public:
ComPtr<ID3D11ShaderResourceView> m_srv;
};
class UnorderedAccessViewImpl : public ResourceViewImpl
{
public:
ComPtr<ID3D11UnorderedAccessView> m_uav;
};
class DepthStencilViewImpl : public ResourceViewImpl
{
public:
ComPtr<ID3D11DepthStencilView> m_dsv;
DepthStencilClearValue m_clearValue;
};
class RenderTargetViewImpl : public ResourceViewImpl
{
public:
ComPtr<ID3D11RenderTargetView> m_rtv;
float m_clearValue[4];
};
} // namespace d3d11
} // namespace gfx
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