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// d3d-util.cpp
#include "d3d-util.h"
#include <d3d12.h>
#include <dxgi1_4.h>
#include <dxgidebug.h>
#if SLANG_ENABLE_FXC
#include <d3dcompiler.h>
#endif
// We will use the C standard library just for printing error messages.
#include <stdio.h>
#include "core/slang-basic.h"
#include "core/slang-platform.h"
namespace gfx {
using namespace Slang;
/* static */D3D_PRIMITIVE_TOPOLOGY D3DUtil::getPrimitiveTopology(PrimitiveTopology topology)
{
switch (topology)
{
case PrimitiveTopology::TriangleList:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
case PrimitiveTopology::TriangleStrip:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
case PrimitiveTopology::LineList:
return D3D_PRIMITIVE_TOPOLOGY_LINELIST;
case PrimitiveTopology::LineStrip:
return D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
case PrimitiveTopology::PointList:
return D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
default: break;
}
return D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
}
D3D12_PRIMITIVE_TOPOLOGY_TYPE D3DUtil::getPrimitiveType(PrimitiveTopology topology)
{
switch (topology)
{
case PrimitiveTopology::TriangleList:
case PrimitiveTopology::TriangleStrip:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case PrimitiveTopology::LineList:
case PrimitiveTopology::LineStrip:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
case PrimitiveTopology::PointList:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
default:
break;
}
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
}
D3D12_PRIMITIVE_TOPOLOGY_TYPE D3DUtil::getPrimitiveType(PrimitiveType type)
{
switch (type)
{
case PrimitiveType::Point:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
case PrimitiveType::Line:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
case PrimitiveType::Triangle:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case PrimitiveType::Patch:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
default:
break;
}
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
}
D3D12_COMPARISON_FUNC D3DUtil::getComparisonFunc(ComparisonFunc func)
{
switch (func)
{
case gfx::ComparisonFunc::Never:
return D3D12_COMPARISON_FUNC_NEVER;
case gfx::ComparisonFunc::Less:
return D3D12_COMPARISON_FUNC_LESS;
case gfx::ComparisonFunc::Equal:
return D3D12_COMPARISON_FUNC_EQUAL;
case gfx::ComparisonFunc::LessEqual:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case gfx::ComparisonFunc::Greater:
return D3D12_COMPARISON_FUNC_GREATER;
case gfx::ComparisonFunc::NotEqual:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case gfx::ComparisonFunc::GreaterEqual:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case gfx::ComparisonFunc::Always:
return D3D12_COMPARISON_FUNC_ALWAYS;
default:
return D3D12_COMPARISON_FUNC_NEVER;
}
}
static D3D12_STENCIL_OP translateStencilOp(StencilOp op)
{
switch (op)
{
case gfx::StencilOp::Keep:
return D3D12_STENCIL_OP_KEEP;
case gfx::StencilOp::Zero:
return D3D12_STENCIL_OP_ZERO;
case gfx::StencilOp::Replace:
return D3D12_STENCIL_OP_REPLACE;
case gfx::StencilOp::IncrementSaturate:
return D3D12_STENCIL_OP_INCR_SAT;
case gfx::StencilOp::DecrementSaturate:
return D3D12_STENCIL_OP_DECR_SAT;
case gfx::StencilOp::Invert:
return D3D12_STENCIL_OP_INVERT;
case gfx::StencilOp::IncrementWrap:
return D3D12_STENCIL_OP_INCR;
case gfx::StencilOp::DecrementWrap:
return D3D12_STENCIL_OP_DECR;
default:
return D3D12_STENCIL_OP_KEEP;
}
}
D3D12_DEPTH_STENCILOP_DESC D3DUtil::translateStencilOpDesc(DepthStencilOpDesc desc)
{
D3D12_DEPTH_STENCILOP_DESC rs;
rs.StencilDepthFailOp = translateStencilOp(desc.stencilDepthFailOp);
rs.StencilFailOp = translateStencilOp(desc.stencilFailOp);
rs.StencilFunc = getComparisonFunc(desc.stencilFunc);
rs.StencilPassOp = translateStencilOp(desc.stencilPassOp);
return rs;
}
/* static */DXGI_FORMAT D3DUtil::getMapFormat(Format format)
{
switch (format)
{
case Format::R32G32B32A32_TYPELESS: return DXGI_FORMAT_R32G32B32A32_TYPELESS;
case Format::R32G32B32_TYPELESS: return DXGI_FORMAT_R32G32B32_TYPELESS;
case Format::R32G32_TYPELESS: return DXGI_FORMAT_R32G32_TYPELESS;
case Format::R32_TYPELESS: return DXGI_FORMAT_R32_TYPELESS;
case Format::R16G16B16A16_TYPELESS: return DXGI_FORMAT_R16G16B16A16_TYPELESS;
case Format::R16G16_TYPELESS: return DXGI_FORMAT_R16G16_TYPELESS;
case Format::R16_TYPELESS: return DXGI_FORMAT_R16_TYPELESS;
case Format::R8G8B8A8_TYPELESS: return DXGI_FORMAT_R8G8B8A8_TYPELESS;
case Format::R8G8_TYPELESS: return DXGI_FORMAT_R8G8_TYPELESS;
case Format::R8_TYPELESS: return DXGI_FORMAT_R8_TYPELESS;
case Format::B8G8R8A8_TYPELESS: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
case Format::R32G32B32A32_FLOAT: return DXGI_FORMAT_R32G32B32A32_FLOAT;
case Format::R32G32B32_FLOAT: return DXGI_FORMAT_R32G32B32_FLOAT;
case Format::R32G32_FLOAT: return DXGI_FORMAT_R32G32_FLOAT;
case Format::R32_FLOAT: return DXGI_FORMAT_R32_FLOAT;
case Format::R16G16B16A16_FLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
case Format::R16G16_FLOAT: return DXGI_FORMAT_R16G16_FLOAT;
case Format::R16_FLOAT: return DXGI_FORMAT_R16_FLOAT;
case Format::R32G32B32A32_UINT: return DXGI_FORMAT_R32G32B32A32_UINT;
case Format::R32G32B32_UINT: return DXGI_FORMAT_R32G32B32_UINT;
case Format::R32G32_UINT: return DXGI_FORMAT_R32G32_UINT;
case Format::R32_UINT: return DXGI_FORMAT_R32_UINT;
case Format::R16G16B16A16_UINT: return DXGI_FORMAT_R16G16B16A16_UINT;
case Format::R16G16_UINT: return DXGI_FORMAT_R16G16_UINT;
case Format::R16_UINT: return DXGI_FORMAT_R16_UINT;
case Format::R8G8B8A8_UINT: return DXGI_FORMAT_R8G8B8A8_UINT;
case Format::R8G8_UINT: return DXGI_FORMAT_R8G8_UINT;
case Format::R8_UINT: return DXGI_FORMAT_R8_UINT;
case Format::R32G32B32A32_SINT: return DXGI_FORMAT_R32G32B32A32_SINT;
case Format::R32G32B32_SINT: return DXGI_FORMAT_R32G32B32_SINT;
case Format::R32G32_SINT: return DXGI_FORMAT_R32G32_SINT;
case Format::R32_SINT: return DXGI_FORMAT_R32_SINT;
case Format::R16G16B16A16_SINT: return DXGI_FORMAT_R16G16B16A16_SINT;
case Format::R16G16_SINT: return DXGI_FORMAT_R16G16_SINT;
case Format::R16_SINT: return DXGI_FORMAT_R16_SINT;
case Format::R8G8B8A8_SINT: return DXGI_FORMAT_R8G8B8A8_SINT;
case Format::R8G8_SINT: return DXGI_FORMAT_R8G8_SINT;
case Format::R8_SINT: return DXGI_FORMAT_R8_SINT;
case Format::R16G16B16A16_UNORM: return DXGI_FORMAT_R16G16B16A16_UNORM;
case Format::R16G16_UNORM: return DXGI_FORMAT_R16G16_UNORM;
case Format::R16_UNORM: return DXGI_FORMAT_R16_UNORM;
case Format::R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM;
case Format::R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case Format::R8G8_UNORM: return DXGI_FORMAT_R8G8_UNORM;
case Format::R8_UNORM: return DXGI_FORMAT_R8_UNORM;
case Format::B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
case Format::B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8X8_UNORM;
case Format::B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case Format::B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
case Format::R16G16B16A16_SNORM: return DXGI_FORMAT_R16G16B16A16_SNORM;
case Format::R16G16_SNORM: return DXGI_FORMAT_R16G16_SNORM;
case Format::R16_SNORM: return DXGI_FORMAT_R16_SNORM;
case Format::R8G8B8A8_SNORM: return DXGI_FORMAT_R8G8B8A8_SNORM;
case Format::R8G8_SNORM: return DXGI_FORMAT_R8G8_SNORM;
case Format::R8_SNORM: return DXGI_FORMAT_R8_SNORM;
case Format::D32_FLOAT: return DXGI_FORMAT_D32_FLOAT;
case Format::D16_UNORM: return DXGI_FORMAT_D16_UNORM;
case Format::B4G4R4A4_UNORM: return DXGI_FORMAT_B4G4R4A4_UNORM;
case Format::B5G6R5_UNORM: return DXGI_FORMAT_B5G6R5_UNORM;
case Format::B5G5R5A1_UNORM: return DXGI_FORMAT_B5G5R5A1_UNORM;
case Format::R9G9B9E5_SHAREDEXP: return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
case Format::R10G10B10A2_TYPELESS: return DXGI_FORMAT_R10G10B10A2_TYPELESS;
case Format::R10G10B10A2_UINT: return DXGI_FORMAT_R10G10B10A2_UINT;
case Format::R10G10B10A2_UNORM: return DXGI_FORMAT_R10G10B10A2_UNORM;
case Format::R11G11B10_FLOAT: return DXGI_FORMAT_R11G11B10_FLOAT;
case Format::BC1_UNORM: return DXGI_FORMAT_BC1_UNORM;
case Format::BC1_UNORM_SRGB: return DXGI_FORMAT_BC1_UNORM_SRGB;
case Format::BC2_UNORM: return DXGI_FORMAT_BC2_UNORM;
case Format::BC2_UNORM_SRGB: return DXGI_FORMAT_BC2_UNORM_SRGB;
case Format::BC3_UNORM: return DXGI_FORMAT_BC3_UNORM;
case Format::BC3_UNORM_SRGB: return DXGI_FORMAT_BC3_UNORM_SRGB;
case Format::BC4_UNORM: return DXGI_FORMAT_BC4_UNORM;
case Format::BC4_SNORM: return DXGI_FORMAT_BC4_SNORM;
case Format::BC5_UNORM: return DXGI_FORMAT_BC5_UNORM;
case Format::BC5_SNORM: return DXGI_FORMAT_BC5_SNORM;
case Format::BC6H_UF16: return DXGI_FORMAT_BC6H_UF16;
case Format::BC6H_SF16: return DXGI_FORMAT_BC6H_SF16;
case Format::BC7_UNORM: return DXGI_FORMAT_BC7_UNORM;
case Format::BC7_UNORM_SRGB: return DXGI_FORMAT_BC7_UNORM_SRGB;
default: return DXGI_FORMAT_UNKNOWN;
}
}
/* static */DXGI_FORMAT D3DUtil::calcResourceFormat(UsageType usage, Int usageFlags, DXGI_FORMAT format)
{
SLANG_UNUSED(usage);
if (usageFlags)
{
switch (format)
{
case DXGI_FORMAT_R32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_D32_FLOAT:
{
return DXGI_FORMAT_R32_TYPELESS;
}
case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
default: break;
}
return format;
}
return format;
}
/* static */DXGI_FORMAT D3DUtil::calcFormat(UsageType usage, DXGI_FORMAT format)
{
switch (usage)
{
case USAGE_COUNT_OF:
case USAGE_UNKNOWN:
{
return DXGI_FORMAT_UNKNOWN;
}
case USAGE_DEPTH_STENCIL:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_TYPELESS:
{
return DXGI_FORMAT_D32_FLOAT;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT;
case DXGI_FORMAT_R24G8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT;
default: break;
}
return format;
}
case USAGE_TARGET:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_D24_UNORM_S8_UINT:
{
return DXGI_FORMAT_UNKNOWN;
}
case DXGI_FORMAT_R32_TYPELESS: return DXGI_FORMAT_R32_FLOAT;
default: break;
}
return format;
}
case USAGE_SRV:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_TYPELESS:
{
return DXGI_FORMAT_R32_FLOAT;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
default: break;
}
return format;
}
}
assert(!"Not reachable");
return DXGI_FORMAT_UNKNOWN;
}
bool D3DUtil::isTypeless(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC7_TYPELESS:
{
return true;
}
default: break;
}
return false;
}
/* static */Int D3DUtil::getNumColorChannelBits(DXGI_FORMAT fmt)
{
switch (fmt)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
{
return 32;
}
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
{
return 16;
}
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
{
return 10;
}
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
{
return 8;
}
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
{
return 5;
}
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 4;
default:
return 0;
}
}
// Note: this subroutine is now only used by D3D11 for generating bytecode to go into input layouts.
//
// TODO: we can probably remove that code completely by switching to a PSO-like model across all APIs.
//
/* static */Result D3DUtil::compileHLSLShader(char const* sourcePath, char const* source, char const* entryPointName, char const* dxProfileName, ComPtr<ID3DBlob>& shaderBlobOut)
{
// Rather than statically link against the `d3dcompile` library, we
// dynamically load it.
//
// Note: A more realistic application would compile from HLSL text to D3D
// shader bytecode as part of an offline process, rather than doing it
// on-the-fly like this
//
#if !SLANG_ENABLE_FXC
return SLANG_E_NOT_IMPLEMENTED;
#else
static pD3DCompile compileFunc = nullptr;
if (!compileFunc)
{
// TODO(tfoley): maybe want to search for one of a few versions of the DLL
HMODULE compilerModule = LoadLibraryA("d3dcompiler_47.dll");
if (!compilerModule)
{
fprintf(stderr, "error: failed load 'd3dcompiler_47.dll'\n");
return SLANG_FAIL;
}
compileFunc = (pD3DCompile)GetProcAddress(compilerModule, "D3DCompile");
if (!compileFunc)
{
fprintf(stderr, "error: failed load symbol 'D3DCompile'\n");
return SLANG_FAIL;
}
}
// For this example, we turn on debug output, and turn off all
// optimization. A real application would only use these flags
// when shader debugging is needed.
UINT flags = 0;
flags |= D3DCOMPILE_DEBUG;
flags |= D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_SKIP_OPTIMIZATION;
// We will always define `__HLSL__` when compiling here, so that
// input code can react differently to being compiled as pure HLSL.
D3D_SHADER_MACRO defines[] = {
{ "__HLSL__", "1" },
{ nullptr, nullptr },
};
// The `D3DCompile` entry point takes a bunch of parameters, but we
// don't really need most of them for Slang-generated code.
ComPtr<ID3DBlob> shaderBlob;
ComPtr<ID3DBlob> errorBlob;
HRESULT hr = compileFunc(source, strlen(source), sourcePath, &defines[0], nullptr, entryPointName, dxProfileName, flags, 0,
shaderBlob.writeRef(), errorBlob.writeRef());
// If the HLSL-to-bytecode compilation produced any diagnostic messages
// then we will print them out (whether or not the compilation failed).
if (errorBlob)
{
::fputs((const char*)errorBlob->GetBufferPointer(), stderr);
::fflush(stderr);
::OutputDebugStringA((const char*)errorBlob->GetBufferPointer());
}
SLANG_RETURN_ON_FAIL(hr);
shaderBlobOut.swap(shaderBlob);
return SLANG_OK;
#endif // SLANG_ENABLE_FXC
}
/* static */SharedLibrary::Handle D3DUtil::getDxgiModule()
{
#if SLANG_ENABLE_DXVK
const char* const libPath = "dxvk_dxgi";
#else
const char* const libPath = "dxgi";
#endif
static SharedLibrary::Handle s_dxgiModule = [&](){
SharedLibrary::Handle h = nullptr;
SharedLibrary::load(libPath, h);
if (!h)
{
fprintf(stderr, "error: failed to load dll '%s'\n", libPath);
}
return h;
}();
return s_dxgiModule;
}
/* static */SlangResult D3DUtil::createFactory(DeviceCheckFlags flags, ComPtr<IDXGIFactory>& outFactory)
{
auto dxgiModule = getDxgiModule();
if (!dxgiModule)
{
return SLANG_FAIL;
}
typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY)(REFIID riid, void **ppFactory);
typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY_2)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory);
{
auto createFactory2 = (PFN_DXGI_CREATE_FACTORY_2)SharedLibrary::findSymbolAddressByName(dxgiModule, "CreateDXGIFactory2");
if (createFactory2)
{
UINT dxgiFlags = 0;
if (flags & DeviceCheckFlag::UseDebug)
{
dxgiFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
ComPtr<IDXGIFactory4> factory;
SLANG_RETURN_ON_FAIL(createFactory2(dxgiFlags, IID_PPV_ARGS(factory.writeRef())));
outFactory = factory;
return SLANG_OK;
}
}
{
auto createFactory = (PFN_DXGI_CREATE_FACTORY)SharedLibrary::findSymbolAddressByName(dxgiModule, "CreateDXGIFactory");
if (!createFactory)
{
fprintf(stderr, "error: failed load symbol '%s'\n", "CreateDXGIFactory");
return SLANG_FAIL;
}
return createFactory(IID_PPV_ARGS(outFactory.writeRef()));
}
}
/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const AdapterLUID* adapterLUID, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters)
{
ComPtr<IDXGIFactory> factory;
SLANG_RETURN_ON_FAIL(createFactory(flags, factory));
return findAdapters(flags, adapterLUID, factory, outDxgiAdapters);
}
/* static */ AdapterLUID D3DUtil::getAdapterLUID(IDXGIAdapter* dxgiAdapter)
{
DXGI_ADAPTER_DESC desc;
dxgiAdapter->GetDesc(&desc);
AdapterLUID luid = {};
SLANG_ASSERT(sizeof(AdapterLUID) >= sizeof(LUID));
memcpy(&luid, &desc.AdapterLuid, sizeof(LUID));
return luid;
}
/* static */bool D3DUtil::isWarp(IDXGIFactory* dxgiFactory, IDXGIAdapter* adapterIn)
{
ComPtr<IDXGIFactory4> dxgiFactory4;
if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef()))))
{
ComPtr<IDXGIAdapter> warpAdapter;
dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef()));
return adapterIn == warpAdapter;
}
return false;
}
bool D3DUtil::isUAVBinding(slang::BindingType bindingType)
{
switch (bindingType)
{
case slang::BindingType::MutableRawBuffer:
case slang::BindingType::MutableTexture:
case slang::BindingType::MutableTypedBuffer:
return true;
default:
return false;
}
}
int D3DUtil::getShaderModelFromProfileName(const char* name)
{
UnownedStringSlice nameSlice(name);
if (nameSlice.endsWith("5_1"))
return D3D_SHADER_MODEL_5_1;
if (nameSlice.endsWith("6_0"))
return D3D_SHADER_MODEL_6_0;
if (nameSlice.endsWith("6_1"))
return D3D_SHADER_MODEL_6_1;
if (nameSlice.endsWith("6_2"))
return D3D_SHADER_MODEL_6_2;
if (nameSlice.endsWith("6_3"))
return D3D_SHADER_MODEL_6_3;
if (nameSlice.endsWith("6_4"))
return D3D_SHADER_MODEL_6_4;
if (nameSlice.endsWith("6_5"))
return D3D_SHADER_MODEL_6_5;
if (nameSlice.endsWith("6_6"))
return D3D_SHADER_MODEL_6_6;
if (nameSlice.endsWith("6_7"))
return 0x67;
return 0;
}
uint32_t D3DUtil::getPlaneSliceCount(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
return 2;
default:
return 1;
}
}
uint32_t D3DUtil::getPlaneSlice(DXGI_FORMAT format, TextureAspect aspect)
{
switch (aspect)
{
case TextureAspect::Default:
case TextureAspect::Color:
return 0;
case TextureAspect::Depth:
return 0;
case TextureAspect::Stencil:
switch (format)
{
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
return 1;
default:
return 0;
}
case TextureAspect::Plane0:
return 0;
case TextureAspect::Plane1:
return 1;
case TextureAspect::Plane2:
return 2;
default:
SLANG_ASSERT_FAILURE("Unknown texture aspect.");
return 0;
}
}
D3D12_INPUT_CLASSIFICATION D3DUtil::getInputSlotClass(InputSlotClass slotClass)
{
switch (slotClass)
{
case InputSlotClass::PerVertex:
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
case InputSlotClass::PerInstance:
return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
default:
SLANG_ASSERT_FAILURE("Unknown input slot class.");
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
}
}
D3D12_FILL_MODE D3DUtil::getFillMode(FillMode mode)
{
switch (mode)
{
case FillMode::Solid:
return D3D12_FILL_MODE_SOLID;
case FillMode::Wireframe:
return D3D12_FILL_MODE_WIREFRAME;
default:
SLANG_ASSERT_FAILURE("Unknown fill mode.");
return D3D12_FILL_MODE_SOLID;
}
}
D3D12_CULL_MODE D3DUtil::getCullMode(CullMode mode)
{
switch (mode)
{
case CullMode::None:
return D3D12_CULL_MODE_NONE;
case CullMode::Front:
return D3D12_CULL_MODE_FRONT;
case CullMode::Back:
return D3D12_CULL_MODE_BACK;
default:
SLANG_ASSERT_FAILURE("Unknown cull mode.");
return D3D12_CULL_MODE_NONE;
}
}
D3D12_BLEND_OP D3DUtil::getBlendOp(BlendOp op)
{
switch (op)
{
case BlendOp::Add:
return D3D12_BLEND_OP_ADD;
case BlendOp::Subtract:
return D3D12_BLEND_OP_SUBTRACT;
case BlendOp::ReverseSubtract:
return D3D12_BLEND_OP_REV_SUBTRACT;
case BlendOp::Min:
return D3D12_BLEND_OP_MIN;
case BlendOp::Max:
return D3D12_BLEND_OP_MAX;
default:
SLANG_ASSERT_FAILURE("Unknown blend op.");
return D3D12_BLEND_OP_ADD;
}
}
D3D12_BLEND D3DUtil::getBlendFactor(BlendFactor factor)
{
switch (factor)
{
case BlendFactor::Zero:
return D3D12_BLEND_ZERO;
case BlendFactor::One:
return D3D12_BLEND_ONE;
case BlendFactor::SrcColor:
return D3D12_BLEND_SRC_COLOR;
case BlendFactor::InvSrcColor:
return D3D12_BLEND_INV_SRC_COLOR;
case BlendFactor::SrcAlpha:
return D3D12_BLEND_SRC_ALPHA;
case BlendFactor::InvSrcAlpha:
return D3D12_BLEND_INV_SRC_ALPHA;
case BlendFactor::DestAlpha:
return D3D12_BLEND_DEST_ALPHA;
case BlendFactor::InvDestAlpha:
return D3D12_BLEND_INV_DEST_ALPHA;
case BlendFactor::DestColor:
return D3D12_BLEND_DEST_COLOR;
case BlendFactor::InvDestColor:
return D3D12_BLEND_INV_DEST_COLOR;
case BlendFactor::SrcAlphaSaturate:
return D3D12_BLEND_SRC_ALPHA_SAT;
case BlendFactor::BlendColor:
return D3D12_BLEND_BLEND_FACTOR;
case BlendFactor::InvBlendColor:
return D3D12_BLEND_INV_BLEND_FACTOR;
case BlendFactor::SecondarySrcColor:
return D3D12_BLEND_SRC1_COLOR;
case BlendFactor::InvSecondarySrcColor:
return D3D12_BLEND_INV_SRC1_COLOR;
case BlendFactor::SecondarySrcAlpha:
return D3D12_BLEND_SRC1_ALPHA;
case BlendFactor::InvSecondarySrcAlpha:
return D3D12_BLEND_INV_SRC1_ALPHA;
default:
SLANG_ASSERT_FAILURE("Unknown blend factor.");
return D3D12_BLEND_ZERO;
}
}
uint32_t D3DUtil::getSubresourceIndex(
uint32_t mipIndex,
uint32_t arrayIndex,
uint32_t planeIndex,
uint32_t mipLevelCount,
uint32_t arraySize)
{
return mipIndex + arrayIndex * mipLevelCount + planeIndex * mipLevelCount * arraySize;
}
uint32_t D3DUtil::getSubresourceMipLevel(uint32_t subresourceIndex, uint32_t mipLevelCount)
{
return subresourceIndex % mipLevelCount;
}
D3D12_RESOURCE_STATES D3DUtil::getResourceState(ResourceState state)
{
switch (state)
{
case ResourceState::Undefined:
return D3D12_RESOURCE_STATE_COMMON;
case ResourceState::General:
return D3D12_RESOURCE_STATE_COMMON;
case ResourceState::PreInitialized:
return D3D12_RESOURCE_STATE_COMMON;
case ResourceState::VertexBuffer:
return D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
case ResourceState::IndexBuffer:
return D3D12_RESOURCE_STATE_INDEX_BUFFER;
case ResourceState::ConstantBuffer:
return D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
case ResourceState::StreamOutput:
return D3D12_RESOURCE_STATE_STREAM_OUT;
case ResourceState::ShaderResource:
case ResourceState::AccelerationStructureBuildInput:
return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
case ResourceState::PixelShaderResource:
return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
case ResourceState::NonPixelShaderResource:
return D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
case ResourceState::UnorderedAccess:
return D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
case ResourceState::RenderTarget:
return D3D12_RESOURCE_STATE_RENDER_TARGET;
case ResourceState::DepthRead:
return D3D12_RESOURCE_STATE_DEPTH_READ;
case ResourceState::DepthWrite:;
return D3D12_RESOURCE_STATE_DEPTH_WRITE;
case ResourceState::Present:
return D3D12_RESOURCE_STATE_PRESENT;
case ResourceState::IndirectArgument:
return D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
case ResourceState::CopySource:
return D3D12_RESOURCE_STATE_COPY_SOURCE;
case ResourceState::CopyDestination:
return D3D12_RESOURCE_STATE_COPY_DEST;
case ResourceState::ResolveSource:
return D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
case ResourceState::ResolveDestination:
return D3D12_RESOURCE_STATE_RESOLVE_DEST;
case ResourceState::AccelerationStructure:
return D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE;
default:
return D3D12_RESOURCE_STATE_COMMON;
}
}
/* static */SlangResult D3DUtil::reportLiveObjects()
{
static IDXGIDebug* dxgiDebug = nullptr;
#if SLANG_ENABLE_DXGI_DEBUG
if (!dxgiDebug)
{
HMODULE debugModule = LoadLibraryA("dxgidebug.dll");
if (debugModule != INVALID_HANDLE_VALUE)
{
auto fun = reinterpret_cast<decltype(&DXGIGetDebugInterface)>(GetProcAddress(debugModule, "DXGIGetDebugInterface"));
if (fun)
{
fun(__uuidof(IDXGIDebug), (void**)&dxgiDebug);
}
}
}
#endif
if (dxgiDebug)
{
const GUID DXGI_DEBUG_ALL_ = { 0xe48ae283, 0xda80, 0x490b, { 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8 } };
dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL_, DXGI_DEBUG_RLO_ALL);
return SLANG_OK;
}
return SLANG_E_NOT_AVAILABLE;
}
Result SLANG_MCALL reportD3DLiveObjects()
{
return D3DUtil::reportLiveObjects();
}
/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const AdapterLUID* adapterLUID, IDXGIFactory* dxgiFactory, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters)
{
outDxgiAdapters.clear();
ComPtr<IDXGIAdapter> warpAdapter;
if ((flags & DeviceCheckFlag::UseHardwareDevice) == 0)
{
ComPtr<IDXGIFactory4> dxgiFactory4;
if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef()))))
{
dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef()));
if (!adapterLUID || D3DUtil::getAdapterLUID(warpAdapter) == *adapterLUID)
{
outDxgiAdapters.add(warpAdapter);
}
}
}
for (UINT adapterIndex = 0; true; adapterIndex++)
{
ComPtr<IDXGIAdapter> dxgiAdapter;
if (dxgiFactory->EnumAdapters(adapterIndex, dxgiAdapter.writeRef()) == DXGI_ERROR_NOT_FOUND)
break;
// Skip if warp (as we will have already added it)
if (dxgiAdapter == warpAdapter)
{
continue;
}
if (adapterLUID && D3DUtil::getAdapterLUID(dxgiAdapter) != *adapterLUID)
{
continue;
}
// Get if it's software
UINT deviceFlags = 0;
ComPtr<IDXGIAdapter1> dxgiAdapter1;
if (SLANG_SUCCEEDED(dxgiAdapter->QueryInterface(IID_PPV_ARGS(dxgiAdapter1.writeRef()))))
{
DXGI_ADAPTER_DESC1 desc;
dxgiAdapter1->GetDesc1(&desc);
deviceFlags = desc.Flags;
}
// If the right type then add it
if ((deviceFlags & DXGI_ADAPTER_FLAG_SOFTWARE) == 0 && (flags & DeviceCheckFlag::UseHardwareDevice) != 0)
{
outDxgiAdapters.add(dxgiAdapter);
}
}
return SLANG_OK;
}
#if SLANG_GFX_HAS_DXR_SUPPORT
Result D3DAccelerationStructureInputsBuilder::build(
const IAccelerationStructure::BuildInputs& buildInputs,
IDebugCallback* callback)
{
if (buildInputs.geometryDescs)
{
geomDescs.setCount(buildInputs.descCount);
for (Index i = 0; i < geomDescs.getCount(); i++)
{
auto& inputGeomDesc = buildInputs.geometryDescs[i];
geomDescs[i].Flags = translateGeometryFlags(inputGeomDesc.flags);
switch (inputGeomDesc.type)
{
case IAccelerationStructure::GeometryType::Triangles:
geomDescs[i].Type = D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES;
geomDescs[i].Triangles.IndexBuffer = inputGeomDesc.content.triangles.indexData;
geomDescs[i].Triangles.IndexCount = inputGeomDesc.content.triangles.indexCount;
geomDescs[i].Triangles.IndexFormat =
D3DUtil::getMapFormat(inputGeomDesc.content.triangles.indexFormat);
geomDescs[i].Triangles.Transform3x4 = inputGeomDesc.content.triangles.transform3x4;
geomDescs[i].Triangles.VertexBuffer.StartAddress =
inputGeomDesc.content.triangles.vertexData;
geomDescs[i].Triangles.VertexBuffer.StrideInBytes =
inputGeomDesc.content.triangles.vertexStride;
geomDescs[i].Triangles.VertexCount = inputGeomDesc.content.triangles.vertexCount;
geomDescs[i].Triangles.VertexFormat =
D3DUtil::getMapFormat(inputGeomDesc.content.triangles.vertexFormat);
break;
case IAccelerationStructure::GeometryType::ProcedurePrimitives:
geomDescs[i].Type = D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS;
geomDescs[i].AABBs.AABBCount = inputGeomDesc.content.proceduralAABBs.count;
geomDescs[i].AABBs.AABBs.StartAddress = inputGeomDesc.content.proceduralAABBs.data;
geomDescs[i].AABBs.AABBs.StrideInBytes =
inputGeomDesc.content.proceduralAABBs.stride;
break;
default:
callback->handleMessage(
DebugMessageType::Error,
DebugMessageSource::Layer,
"invalid value of IAccelerationStructure::GeometryType.");
return SLANG_E_INVALID_ARG;
}
}
}
desc.DescsLayout = D3D12_ELEMENTS_LAYOUT_ARRAY;
desc.NumDescs = buildInputs.descCount;
switch (buildInputs.kind)
{
case IAccelerationStructure::Kind::TopLevel:
desc.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL;
desc.InstanceDescs = buildInputs.instanceDescs;
break;
case IAccelerationStructure::Kind::BottomLevel:
desc.Type = D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL;
desc.pGeometryDescs = geomDescs.getBuffer();
break;
}
desc.Flags = (D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS)buildInputs.flags;
return SLANG_OK;
}
#endif
} // namespace gfx
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