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// d3d-util.cpp
#include "d3d-util.h"
#include <d3d12.h>
#include <d3dcompiler.h>
#include <dxgi1_4.h>
// We will use the C standard library just for printing error messages.
#include <stdio.h>
#include "core/slang-basic.h"
namespace gfx {
using namespace Slang;
/* static */D3D_PRIMITIVE_TOPOLOGY D3DUtil::getPrimitiveTopology(PrimitiveTopology topology)
{
switch (topology)
{
case PrimitiveTopology::TriangleList:
{
return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
default: break;
}
return D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
}
D3D12_PRIMITIVE_TOPOLOGY_TYPE D3DUtil::getPrimitiveType(PrimitiveType type)
{
switch (type)
{
case PrimitiveType::Point:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
case PrimitiveType::Line:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
case PrimitiveType::Triangle:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case PrimitiveType::Patch:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
default:
break;
}
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
}
D3D12_COMPARISON_FUNC D3DUtil::getComparisonFunc(ComparisonFunc func)
{
switch (func)
{
case gfx::ComparisonFunc::Never:
return D3D12_COMPARISON_FUNC_NEVER;
case gfx::ComparisonFunc::Less:
return D3D12_COMPARISON_FUNC_LESS;
case gfx::ComparisonFunc::Equal:
return D3D12_COMPARISON_FUNC_EQUAL;
case gfx::ComparisonFunc::LessEqual:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case gfx::ComparisonFunc::Greater:
return D3D12_COMPARISON_FUNC_GREATER;
case gfx::ComparisonFunc::NotEqual:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case gfx::ComparisonFunc::GreaterEqual:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case gfx::ComparisonFunc::Always:
return D3D12_COMPARISON_FUNC_ALWAYS;
default:
return D3D12_COMPARISON_FUNC_NEVER;
}
}
static D3D12_STENCIL_OP translateStencilOp(StencilOp op)
{
switch (op)
{
case gfx::StencilOp::Keep:
return D3D12_STENCIL_OP_KEEP;
case gfx::StencilOp::Zero:
return D3D12_STENCIL_OP_ZERO;
case gfx::StencilOp::Replace:
return D3D12_STENCIL_OP_REPLACE;
case gfx::StencilOp::IncrementSaturate:
return D3D12_STENCIL_OP_INCR_SAT;
case gfx::StencilOp::DecrementSaturate:
return D3D12_STENCIL_OP_DECR_SAT;
case gfx::StencilOp::Invert:
return D3D12_STENCIL_OP_INVERT;
case gfx::StencilOp::IncrementWrap:
return D3D12_STENCIL_OP_INCR;
case gfx::StencilOp::DecrementWrap:
return D3D12_STENCIL_OP_DECR;
default:
return D3D12_STENCIL_OP_KEEP;
}
}
D3D12_DEPTH_STENCILOP_DESC D3DUtil::translateStencilOpDesc(DepthStencilOpDesc desc)
{
D3D12_DEPTH_STENCILOP_DESC rs;
rs.StencilDepthFailOp = translateStencilOp(desc.stencilDepthFailOp);
rs.StencilFailOp = translateStencilOp(desc.stencilFailOp);
rs.StencilFunc = getComparisonFunc(desc.stencilFunc);
rs.StencilPassOp = translateStencilOp(desc.stencilPassOp);
return rs;
}
/* static */DXGI_FORMAT D3DUtil::getMapFormat(Format format)
{
switch (format)
{
case Format::RGBA_Float32: return DXGI_FORMAT_R32G32B32A32_FLOAT;
case Format::RGB_Float32: return DXGI_FORMAT_R32G32B32_FLOAT;
case Format::RG_Float32: return DXGI_FORMAT_R32G32_FLOAT;
case Format::R_Float32: return DXGI_FORMAT_R32_FLOAT;
case Format::RGBA_Unorm_UInt8: return DXGI_FORMAT_R8G8B8A8_UNORM;
case Format::BGRA_Unorm_UInt8: return DXGI_FORMAT_B8G8R8A8_UNORM;
case Format::R_UInt16: return DXGI_FORMAT_R16_UINT;
case Format::R_UInt32: return DXGI_FORMAT_R32_UINT;
case Format::D_Float32: return DXGI_FORMAT_D32_FLOAT;
case Format::D_Unorm24_S8: return DXGI_FORMAT_D24_UNORM_S8_UINT;
default: return DXGI_FORMAT_UNKNOWN;
}
}
D3D12_RESOURCE_STATES D3DUtil::translateResourceState(ResourceState state)
{
switch (state)
{
case gfx::ResourceState::Undefined:
return D3D12_RESOURCE_STATE_COMMON;
case gfx::ResourceState::ShaderResource:
return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
case gfx::ResourceState::UnorderedAccess:
return D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
case gfx::ResourceState::RenderTarget:
return D3D12_RESOURCE_STATE_RENDER_TARGET;
case gfx::ResourceState::DepthRead:
return D3D12_RESOURCE_STATE_DEPTH_READ;
case gfx::ResourceState::DepthWrite:
return D3D12_RESOURCE_STATE_DEPTH_WRITE;
case gfx::ResourceState::Present:
return D3D12_RESOURCE_STATE_PRESENT;
case gfx::ResourceState::CopySource:
return D3D12_RESOURCE_STATE_COPY_SOURCE;
case gfx::ResourceState::CopyDestination:
return D3D12_RESOURCE_STATE_COPY_DEST;
case gfx::ResourceState::ResolveSource:
return D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
case gfx::ResourceState::ResolveDestination:
return D3D12_RESOURCE_STATE_RESOLVE_DEST;
default:
return D3D12_RESOURCE_STATE_COMMON;
}
}
/* static */DXGI_FORMAT D3DUtil::calcResourceFormat(UsageType usage, Int usageFlags, DXGI_FORMAT format)
{
SLANG_UNUSED(usage);
if (usageFlags)
{
switch (format)
{
case DXGI_FORMAT_R32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_D32_FLOAT:
{
return DXGI_FORMAT_R32_TYPELESS;
}
case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
default: break;
}
return format;
}
return format;
}
/* static */DXGI_FORMAT D3DUtil::calcFormat(UsageType usage, DXGI_FORMAT format)
{
switch (usage)
{
case USAGE_COUNT_OF:
case USAGE_UNKNOWN:
{
return DXGI_FORMAT_UNKNOWN;
}
case USAGE_DEPTH_STENCIL:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_TYPELESS:
{
return DXGI_FORMAT_D32_FLOAT;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT;
case DXGI_FORMAT_R24G8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT;
default: break;
}
return format;
}
case USAGE_TARGET:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_D24_UNORM_S8_UINT:
{
return DXGI_FORMAT_UNKNOWN;
}
case DXGI_FORMAT_R32_TYPELESS: return DXGI_FORMAT_R32_FLOAT;
default: break;
}
return format;
}
case USAGE_SRV:
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT: /* fallthru */
case DXGI_FORMAT_R32_TYPELESS:
{
return DXGI_FORMAT_R32_FLOAT;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
default: break;
}
return format;
}
}
assert(!"Not reachable");
return DXGI_FORMAT_UNKNOWN;
}
bool D3DUtil::isTypeless(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC7_TYPELESS:
{
return true;
}
default: break;
}
return false;
}
/* static */Int D3DUtil::getNumColorChannelBits(DXGI_FORMAT fmt)
{
switch (fmt)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
{
return 32;
}
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
{
return 16;
}
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
{
return 10;
}
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
{
return 8;
}
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
{
return 5;
}
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 4;
default:
return 0;
}
}
// Note: this subroutine is now only used by D3D11 for generating bytecode to go into input layouts.
//
// TODO: we can probably remove that code completely by switching to a PSO-like model across all APIs.
//
/* static */Result D3DUtil::compileHLSLShader(char const* sourcePath, char const* source, char const* entryPointName, char const* dxProfileName, ComPtr<ID3DBlob>& shaderBlobOut)
{
// Rather than statically link against the `d3dcompile` library, we
// dynamically load it.
//
// Note: A more realistic application would compile from HLSL text to D3D
// shader bytecode as part of an offline process, rather than doing it
// on-the-fly like this
//
static pD3DCompile compileFunc = nullptr;
if (!compileFunc)
{
// TODO(tfoley): maybe want to search for one of a few versions of the DLL
HMODULE compilerModule = LoadLibraryA("d3dcompiler_47.dll");
if (!compilerModule)
{
fprintf(stderr, "error: failed load 'd3dcompiler_47.dll'\n");
return SLANG_FAIL;
}
compileFunc = (pD3DCompile)GetProcAddress(compilerModule, "D3DCompile");
if (!compileFunc)
{
fprintf(stderr, "error: failed load symbol 'D3DCompile'\n");
return SLANG_FAIL;
}
}
// For this example, we turn on debug output, and turn off all
// optimization. A real application would only use these flags
// when shader debugging is needed.
UINT flags = 0;
flags |= D3DCOMPILE_DEBUG;
flags |= D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_SKIP_OPTIMIZATION;
// We will always define `__HLSL__` when compiling here, so that
// input code can react differently to being compiled as pure HLSL.
D3D_SHADER_MACRO defines[] = {
{ "__HLSL__", "1" },
{ nullptr, nullptr },
};
// The `D3DCompile` entry point takes a bunch of parameters, but we
// don't really need most of them for Slang-generated code.
ComPtr<ID3DBlob> shaderBlob;
ComPtr<ID3DBlob> errorBlob;
HRESULT hr = compileFunc(source, strlen(source), sourcePath, &defines[0], nullptr, entryPointName, dxProfileName, flags, 0,
shaderBlob.writeRef(), errorBlob.writeRef());
// If the HLSL-to-bytecode compilation produced any diagnostic messages
// then we will print them out (whether or not the compilation failed).
if (errorBlob)
{
::fputs((const char*)errorBlob->GetBufferPointer(), stderr);
::fflush(stderr);
::OutputDebugStringA((const char*)errorBlob->GetBufferPointer());
}
SLANG_RETURN_ON_FAIL(hr);
shaderBlobOut.swap(shaderBlob);
return SLANG_OK;
}
/* static */void D3DUtil::appendWideChars(const char* in, List<wchar_t>& out)
{
size_t len = ::strlen(in);
const DWORD dwFlags = 0;
int outSize = ::MultiByteToWideChar(CP_UTF8, dwFlags, in, int(len), nullptr, 0);
if (outSize > 0)
{
const Index prevSize = out.getCount();
out.setCount(prevSize + len + 1);
WCHAR* dst = out.getBuffer() + prevSize;
::MultiByteToWideChar(CP_UTF8, dwFlags, in, int(len), dst, outSize);
// Make null terminated
dst[outSize] = 0;
// Remove terminating 0 from array
out.unsafeShrinkToCount(prevSize + outSize);
}
}
/* static */HMODULE D3DUtil::getDxgiModule()
{
static HMODULE s_dxgiModule = LoadLibraryA("dxgi.dll");
if (!s_dxgiModule)
{
fprintf(stderr, "error: failed load 'dxgi.dll'\n");
return nullptr;
}
return s_dxgiModule;
}
/* static */SlangResult D3DUtil::createFactory(DeviceCheckFlags flags, ComPtr<IDXGIFactory>& outFactory)
{
auto dxgiModule = getDxgiModule();
if (!dxgiModule)
{
return SLANG_FAIL;
}
typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY)(REFIID riid, void **ppFactory);
typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY_2)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory);
{
auto createFactory2 = (PFN_DXGI_CREATE_FACTORY_2)::GetProcAddress(dxgiModule, "CreateDXGIFactory2");
if (createFactory2)
{
UINT dxgiFlags = 0;
if (flags & DeviceCheckFlag::UseDebug)
{
dxgiFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
ComPtr<IDXGIFactory4> factory;
SLANG_RETURN_ON_FAIL(createFactory2(dxgiFlags, IID_PPV_ARGS(factory.writeRef())));
outFactory = factory;
return SLANG_OK;
}
}
{
auto createFactory = (PFN_DXGI_CREATE_FACTORY)::GetProcAddress(dxgiModule, "CreateDXGIFactory");
if (!createFactory)
{
fprintf(stderr, "error: failed load symbol '%s'\n", "CreateDXGIFactory");
return SLANG_FAIL;
}
return createFactory(IID_PPV_ARGS(outFactory.writeRef()));
}
}
/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const Slang::UnownedStringSlice& adapaterName, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters)
{
ComPtr<IDXGIFactory> factory;
SLANG_RETURN_ON_FAIL(createFactory(flags, factory));
return findAdapters(flags, adapaterName, factory, outDxgiAdapters);
}
static bool _isMatch(IDXGIAdapter* adapter, const Slang::UnownedStringSlice& lowerAdapaterName)
{
if (lowerAdapaterName.getLength() == 0)
{
return true;
}
DXGI_ADAPTER_DESC desc;
adapter->GetDesc(&desc);
String descName = String::fromWString(desc.Description).toLower();
return descName.indexOf(lowerAdapaterName) != Index(-1);
}
/* static */bool D3DUtil::isWarp(IDXGIFactory* dxgiFactory, IDXGIAdapter* adapterIn)
{
ComPtr<IDXGIFactory4> dxgiFactory4;
if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef()))))
{
ComPtr<IDXGIAdapter> warpAdapter;
dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef()));
return adapterIn == warpAdapter;
}
return false;
}
bool D3DUtil::isUAVBinding(slang::BindingType bindingType)
{
switch (bindingType)
{
case slang::BindingType::MutableRawBuffer:
case slang::BindingType::MutableTexture:
case slang::BindingType::MutableTypedBuffer:
return true;
default:
return false;
}
}
/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const UnownedStringSlice& adapterName, IDXGIFactory* dxgiFactory, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters)
{
Slang::String lowerAdapterName = Slang::String(adapterName).toLower();
outDxgiAdapters.clear();
ComPtr<IDXGIAdapter> warpAdapter;
if ((flags & DeviceCheckFlag::UseHardwareDevice) == 0)
{
ComPtr<IDXGIFactory4> dxgiFactory4;
if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef()))))
{
dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef()));
if (_isMatch(warpAdapter, lowerAdapterName.getUnownedSlice()))
{
outDxgiAdapters.add(warpAdapter);
}
}
}
for (UINT adapterIndex = 0; true; adapterIndex++)
{
ComPtr<IDXGIAdapter> dxgiAdapter;
if (dxgiFactory->EnumAdapters(adapterIndex, dxgiAdapter.writeRef()) == DXGI_ERROR_NOT_FOUND)
break;
// Skip if warp (as we will have already added it)
if (dxgiAdapter == warpAdapter)
{
continue;
}
if (!_isMatch(dxgiAdapter, lowerAdapterName.getUnownedSlice()))
{
continue;
}
// Get if it's software
UINT deviceFlags = 0;
ComPtr<IDXGIAdapter1> dxgiAdapter1;
if (SLANG_SUCCEEDED(dxgiAdapter->QueryInterface(IID_PPV_ARGS(dxgiAdapter1.writeRef()))))
{
DXGI_ADAPTER_DESC1 desc;
dxgiAdapter1->GetDesc1(&desc);
deviceFlags = desc.Flags;
}
// If the right type then add it
if ((deviceFlags & DXGI_ADAPTER_FLAG_SOFTWARE) == 0 && (flags & DeviceCheckFlag::UseHardwareDevice) != 0)
{
outDxgiAdapters.add(dxgiAdapter);
}
}
return SLANG_OK;
}
} // renderer_test
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