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// cuda-shader-object-layout.h
#pragma once
#include "cuda-base.h"
namespace gfx
{
#ifdef GFX_ENABLE_CUDA
using namespace Slang;
namespace cuda
{
struct BindingRangeInfo
{
slang::BindingType bindingType;
Index count;
Index baseIndex; // Flat index for sub-objects
Index subObjectIndex;
// TODO: The `uniformOffset` field should be removed,
// since it cannot be supported by the Slang reflection
// API once we fix some design issues.
//
// It is only being used today for pre-allocation of sub-objects
// for constant buffers and parameter blocks (which should be
// deprecated/removed anyway).
//
// Note: We would need to bring this field back, plus
// a lot of other complexity, if we ever want to support
// setting of resources/buffers directly by a binding
// range index and array index.
//
Index uniformOffset; // Uniform offset for a resource typed field.
bool isSpecializable;
};
struct SubObjectRangeInfo
{
RefPtr<ShaderObjectLayoutImpl> layout;
Index bindingRangeIndex;
};
class ShaderObjectLayoutImpl : public ShaderObjectLayoutBase
{
public:
List<SubObjectRangeInfo> subObjectRanges;
List<BindingRangeInfo> m_bindingRanges;
Index m_subObjectCount = 0;
Index m_resourceCount = 0;
ShaderObjectLayoutImpl(
RendererBase* renderer,
slang::ISession* session,
slang::TypeLayoutReflection* layout);
Index getResourceCount() const;
Index getSubObjectCount() const;
List<SubObjectRangeInfo>& getSubObjectRanges();
BindingRangeInfo getBindingRange(Index index);
Index getBindingRangeCount() const;
};
class RootShaderObjectLayoutImpl : public ShaderObjectLayoutImpl
{
public:
slang::ProgramLayout* programLayout = nullptr;
List<RefPtr<ShaderObjectLayoutImpl>> entryPointLayouts;
RootShaderObjectLayoutImpl(RendererBase* renderer, slang::ProgramLayout* inProgramLayout);
int getKernelIndex(UnownedStringSlice kernelName);
void getKernelThreadGroupSize(int kernelIndex, UInt* threadGroupSizes);
};
} // namespace cuda
#endif
} // namespace gfx
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