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// cuda-command-buffer.h
#pragma once
#include "cuda-base.h"
#include "cuda-command-encoder.h"
namespace gfx
{
#ifdef GFX_ENABLE_CUDA
using namespace Slang;
namespace cuda
{
class CommandBufferImpl : public ICommandBuffer, public CommandWriter, public ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
ICommandBuffer* getInterface(const Guid& guid);
public:
DeviceImpl* m_device;
TransientResourceHeapBase* m_transientHeap;
ResourceCommandEncoderImpl m_resourceCommandEncoder;
ComputeCommandEncoderImpl m_computeCommandEncoder;
void init(DeviceImpl* device, TransientResourceHeapBase* transientHeap);
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeResourceCommands(IResourceCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeComputeCommands(IComputeCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL close() override {}
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
};
} // namespace cuda
#endif
} // namespace gfx
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