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// cuda-command-buffer.cpp
#include "cuda-command-buffer.h"
namespace gfx
{
#ifdef GFX_ENABLE_CUDA
using namespace Slang;
namespace cuda
{
ICommandBuffer* CommandBufferImpl::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_ICommandBuffer)
return static_cast<ICommandBuffer*>(this);
return nullptr;
}
void CommandBufferImpl::init(DeviceImpl* device, TransientResourceHeapBase* transientHeap)
{
m_device = device;
m_transientHeap = transientHeap;
}
SLANG_NO_THROW void SLANG_MCALL CommandBufferImpl::encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder)
{
SLANG_UNUSED(renderPass);
SLANG_UNUSED(framebuffer);
*outEncoder = nullptr;
}
SLANG_NO_THROW void SLANG_MCALL
CommandBufferImpl::encodeResourceCommands(IResourceCommandEncoder** outEncoder)
{
m_resourceCommandEncoder.init(this);
*outEncoder = &m_resourceCommandEncoder;
}
SLANG_NO_THROW void SLANG_MCALL
CommandBufferImpl::encodeComputeCommands(IComputeCommandEncoder** outEncoder)
{
m_computeCommandEncoder.init(this);
*outEncoder = &m_computeCommandEncoder;
}
SLANG_NO_THROW void SLANG_MCALL
CommandBufferImpl::encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder)
{
*outEncoder = nullptr;
}
SLANG_NO_THROW Result SLANG_MCALL CommandBufferImpl::getNativeHandle(InteropHandle* outHandle)
{
return SLANG_FAIL;
}
} // namespace cuda
#endif
} // namespace gfx
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