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// cpu-device.h
#pragma once
#include "cpu-base.h"
#include "cpu-pipeline-state.h"
#include "cpu-shader-object.h"
namespace gfx
{
using namespace Slang;
namespace cpu
{
class DeviceImpl : public ImmediateComputeDeviceBase
{
public:
~DeviceImpl();
virtual SLANG_NO_THROW SlangResult SLANG_MCALL initialize(const Desc& desc) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource(
const ITextureResource::Desc& desc,
const ITextureResource::SubresourceData* initData,
ITextureResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource(
const IBufferResource::Desc& descIn,
const void* initData,
IBufferResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView(
ITextureResource* inTexture,
IResourceView::Desc const& desc,
IResourceView** outView) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView(
IBufferResource* inBuffer,
IBufferResource* counterBuffer,
IResourceView::Desc const& desc,
IResourceView** outView) override;
virtual Result createShaderObjectLayout(
slang::ISession* session,
slang::TypeLayoutReflection* typeLayout,
ShaderObjectLayoutBase** outLayout) override;
virtual Result createShaderObject(ShaderObjectLayoutBase* layout, IShaderObject** outObject)
override;
virtual Result createMutableShaderObject(
ShaderObjectLayoutBase* layout,
IShaderObject** outObject) override;
virtual Result createRootShaderObject(IShaderProgram* program, ShaderObjectBase** outObject)
override;
virtual SLANG_NO_THROW Result SLANG_MCALL createProgram(
const IShaderProgram::Desc& desc,
IShaderProgram** outProgram,
ISlangBlob** outDiagnosticBlob) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState(
const ComputePipelineStateDesc& desc,
IPipelineState** outState) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createQueryPool(const IQueryPool::Desc& desc, IQueryPool** outPool) override;
virtual void writeTimestamp(IQueryPool* pool, GfxIndex index) override;
virtual SLANG_NO_THROW const DeviceInfo& SLANG_MCALL getDeviceInfo() const override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override;
virtual void submitGpuWork() override {}
virtual void waitForGpu() override {}
virtual void* map(IBufferResource* buffer, MapFlavor flavor) override;
virtual void unmap(IBufferResource* buffer, size_t offsetWritten, size_t sizeWritten) override;
private:
RefPtr<PipelineStateImpl> m_currentPipeline = nullptr;
RefPtr<RootShaderObjectImpl> m_currentRootObject = nullptr;
DeviceInfo m_info;
virtual void setPipelineState(IPipelineState* state) override;
virtual void bindRootShaderObject(IShaderObject* object) override;
virtual void dispatchCompute(int x, int y, int z) override;
virtual void copyBuffer(
IBufferResource* dst,
size_t dstOffset,
IBufferResource* src,
size_t srcOffset,
size_t size) override;
};
} // namespace cpu
Result SLANG_MCALL createCPUDevice(const IDevice::Desc* desc, IDevice** outDevice);
} // namespace gfx
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