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// cpu-base.h
// Shared header file for CPU implementation
#pragma once

#include "slang.h"
#include "slang-com-ptr.h"
#include "slang-com-helper.h"
#include "core/slang-basic.h"
#include "core/slang-blob.h"

#include "../immediate-renderer-base.h"
#include "../slang-context.h"
#include "../mutable-shader-object.h"
#define SLANG_PRELUDE_NAMESPACE slang_prelude
#include "prelude/slang-cpp-types.h"

namespace gfx
{
using namespace Slang;

namespace cpu
{
    class BufferResourceImpl;
    class TextureResourceImpl;
    class ResourceViewImpl;
    class BufferResourceViewImpl;
    class TextureResourceViewImpl;
    class ShaderObjectLayoutImpl;
    class EntryPointLayoutImpl;
    class RootShaderObjectLayoutImpl;
    class ShaderObjectImpl;
    class MutableShaderObjectImpl;
    class EntryPointShaderObjectImpl;
    class RootShaderObjectImpl;
    class ShaderProgramImpl;
    class PipelineStateImpl;
    class QueryPoolImpl;
    class DeviceImpl;
} // namespace cpu
} // namespace gfx