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// cpu-base.h
// Shared header file for CPU implementation
#pragma once

#include "../immediate-renderer-base.h"
#include "../mutable-shader-object.h"
#include "../slang-context.h"
#include "core/slang-basic.h"
#include "core/slang-blob.h"
#include "slang-com-helper.h"
#include "slang-com-ptr.h"
#include "slang.h"
#define SLANG_PRELUDE_NAMESPACE slang_prelude
#include "prelude/slang-cpp-types.h"

namespace gfx
{
using namespace Slang;

namespace cpu
{
class BufferResourceImpl;
class TextureResourceImpl;
class ResourceViewImpl;
class BufferResourceViewImpl;
class TextureResourceViewImpl;
class ShaderObjectLayoutImpl;
class EntryPointLayoutImpl;
class RootShaderObjectLayoutImpl;
class ShaderObjectImpl;
class MutableShaderObjectImpl;
class EntryPointShaderObjectImpl;
class RootShaderObjectImpl;
class ShaderProgramImpl;
class PipelineStateImpl;
class QueryPoolImpl;
class DeviceImpl;
} // namespace cpu
} // namespace gfx