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#pragma once
#define SLANG_GFX_FORWARD_RESOURCE_COMMAND_ENCODER_IMPL(ResourceCommandEncoderBase) \
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer( \
IBufferResource* dst, \
size_t dstOffset, \
IBufferResource* src, \
size_t srcOffset, \
size_t size) override \
{ \
ResourceCommandEncoderBase::copyBuffer(dst, dstOffset, src, srcOffset, size); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture( \
ITextureResource* dst, \
ResourceState dstState, \
SubresourceRange dstSubresource, \
ITextureResource::Offset3D dstOffset, \
ITextureResource* src, \
ResourceState srcState, \
SubresourceRange srcSubresource, \
ITextureResource::Offset3D srcOffset, \
ITextureResource::Size extent) override \
{ \
ResourceCommandEncoderBase::copyTexture( \
dst, \
dstState, \
dstSubresource, \
dstOffset, \
src, \
srcState, \
srcSubresource, \
srcOffset, \
extent); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer( \
IBufferResource* dst, \
size_t dstOffset, \
size_t dstSize, \
size_t dstRowStride, \
ITextureResource* src, \
ResourceState srcState, \
SubresourceRange srcSubresource, \
ITextureResource::Offset3D srcOffset, \
ITextureResource::Size extent) override \
{ \
ResourceCommandEncoderBase::copyTextureToBuffer( \
dst, dstOffset, dstSize, dstRowStride, src, srcState, srcSubresource, srcOffset, extent); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData( \
ITextureResource* dst, \
SubresourceRange subResourceRange, \
ITextureResource::Offset3D offset, \
ITextureResource::Size extent, \
ITextureResource::SubresourceData* subResourceData, \
size_t subResourceDataCount) override \
{ \
ResourceCommandEncoderBase::uploadTextureData( \
dst, subResourceRange, offset, extent, subResourceData, subResourceDataCount); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL uploadBufferData( \
IBufferResource* dst, size_t offset, size_t size, void* data) override \
{ \
ResourceCommandEncoderBase::uploadBufferData(dst, offset, size, data); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier( \
size_t count, ITextureResource* const* textures, ResourceState src, ResourceState dst) \
override \
{ \
ResourceCommandEncoderBase::textureBarrier(count, textures, src, dst); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier( \
ITextureResource* texture, \
SubresourceRange subresourceRange, \
ResourceState src, \
ResourceState dst) override \
{ \
ResourceCommandEncoderBase::textureSubresourceBarrier( \
texture, subresourceRange, src, dst); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier( \
size_t count, IBufferResource* const* buffers, ResourceState src, ResourceState dst) \
override \
{ \
ResourceCommandEncoderBase::bufferBarrier(count, buffers, src, dst); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView( \
IResourceView* view, ClearValue* clearValue, ClearResourceViewFlags::Enum flags) override \
{ \
ResourceCommandEncoderBase::clearResourceView(view, clearValue, flags); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource( \
ITextureResource* source, \
ResourceState sourceState, \
SubresourceRange sourceRange, \
ITextureResource* dest, \
ResourceState destState, \
SubresourceRange destRange) override \
{ \
ResourceCommandEncoderBase::resolveResource( \
source, sourceState, sourceRange, dest, destState, destRange); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery( \
IQueryPool* queryPool, \
uint32_t index, \
uint32_t count, \
IBufferResource* buffer, \
uint64_t offset) override \
{ \
ResourceCommandEncoderBase::resolveQuery(queryPool, index, count, buffer, offset); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) \
override \
{ \
ResourceCommandEncoderBase::writeTimestamp(pool, index); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL beginDebugEvent(const char* name, float rgbColor[3]) \
override \
{ \
ResourceCommandEncoderBase::beginDebugEvent(name, rgbColor); \
} \
virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent() override \
{ \
ResourceCommandEncoderBase::endDebugEvent(); \
}
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