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#include "tools/unit-test/slang-unit-test.h"
#include "slang-gfx.h"
#include "gfx-test-util.h"
#include "tools/gfx-util/shader-cursor.h"
#include "tools/platform/window.h"
#include "source/core/slang-basic.h"
using namespace gfx;
using namespace Slang;
namespace gfx_test
{
struct SwapchainResizeTest
{
IDevice* device;
UnitTestContext* context;
RefPtr<platform::Window> window;
ComPtr<ICommandQueue> queue;
ComPtr<ISwapchain> swapchain;
static const GfxCount width = 500;
static const GfxCount height = 500;
static const int kSwapchainImageCount = 2;
void init(IDevice* device, UnitTestContext* context)
{
this->device = device;
this->context = context;
}
void createRequiredResources()
{
platform::Application::init();
platform::WindowDesc windowDesc;
windowDesc.title = "";
windowDesc.width = width;
windowDesc.height = height;
windowDesc.style = platform::WindowStyle::Default;
window = platform::Application::createWindow(windowDesc);
ICommandQueue::Desc queueDesc = {};
queueDesc.type = ICommandQueue::QueueType::Graphics;
queue = device->createCommandQueue(queueDesc);
ISwapchain::Desc swapchainDesc = {};
swapchainDesc.format = Format::R8G8B8A8_UNORM;
swapchainDesc.width = width;
swapchainDesc.height = height;
swapchainDesc.imageCount = kSwapchainImageCount;
swapchainDesc.queue = queue;
WindowHandle windowHandle = window->getNativeHandle().convert<WindowHandle>();
if (SLANG_FAILED(device->createSwapchain(swapchainDesc, windowHandle, swapchain.writeRef())))
SLANG_IGNORE_TEST;
}
void run()
{
createRequiredResources();
// TODO: Extend test by drawing for a few frames before and after resize to ensure swapchain remains usable
GFX_CHECK_CALL(swapchain->resize(700, 700));
}
};
void swapchainResizeTestImpl(IDevice* device, UnitTestContext* context)
{
SwapchainResizeTest t;
t.init(device, context);
t.run();
}
SLANG_UNIT_TEST(swapchainResizeD3D12)
{
runTestImpl(swapchainResizeTestImpl, unitTestContext, RenderApiFlag::D3D12);
}
SLANG_UNIT_TEST(swapchainResizeVulkan)
{
runTestImpl(swapchainResizeTestImpl, unitTestContext, RenderApiFlag::Vulkan);
}
}
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