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// shader-cache-graphics-vertex.slang
// Per-vertex attributes to be assembled from bound vertex buffers.
struct AssembledVertex
{
float3 position : POSITION;
};
// Output of the vertex shader, and input to the fragment shader.
struct CoarseVertex
{
float3 color;
};
// Vertex Shader
struct VertexStageOutput
{
CoarseVertex coarseVertex : CoarseVertex;
float4 sv_position : SV_Position;
};
[shader("vertex")]
VertexStageOutput main(
AssembledVertex assembledVertex)
{
VertexStageOutput output;
float3 position = assembledVertex.position;
float3 color = float3(1.0, 0.0, 0.0);
output.coarseVertex.color = color;
output.sv_position = float4(position, 1.0);
return output;
}
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