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// shader-cache-graphics-fragment.slang

// Output of the vertex shader, and input to the fragment shader.
struct CoarseVertex
{
    float3 color;
};

// Output of the fragment shader
struct Fragment
{
    float4 color;
};

// Fragment Shader

[shader("fragment")]
float4 main(
    CoarseVertex coarseVertex : CoarseVertex) : SV_Target
{
    float3 color = coarseVertex.color;

    return float4(color, 1.0);
}