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extern static const bool turnOnFeature;
extern static const float constValue;
extern static const uint numthread = 0;
extern static const int arraySize = -1;
// Main entry-point. Write some value into buffer depending on link
// time constant.
[shader("compute")]
[numthreads(numthread, 1, 1)]
void computeMain(
uint3 sv_dispatchThreadID: SV_DispatchThreadID,
uniform RWStructuredBuffer<float> buffer)
{
int array[arraySize];
array[sv_dispatchThreadID.x] = sv_dispatchThreadID.x;
if (turnOnFeature)
{
buffer[array[0]] = constValue;
}
else
{
buffer[0] = -1.0;
}
}
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