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#include "core/slang-basic.h"
#include "core/slang-blob.h"
#include "gfx-test-util.h"
#include "unit-test/slang-unit-test.h"
#include <slang-rhi.h>
#include <slang-rhi/shader-cursor.h>
using namespace rhi;
namespace gfx_test
{
static Slang::Result loadProgram(
IDevice* device,
Slang::ComPtr<IShaderProgram>& outShaderProgram,
const char* mainModuleName,
const char* libModuleName,
const char* entryPointName,
slang::ProgramLayout*& slangReflection)
{
Slang::ComPtr<slang::ISession> slangSession;
SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
Slang::ComPtr<slang::IBlob> diagnosticsBlob;
// Load main module
slang::IModule* mainModule =
slangSession->loadModule(mainModuleName, diagnosticsBlob.writeRef());
diagnoseIfNeeded(diagnosticsBlob);
if (!mainModule)
return SLANG_FAIL;
// Load library module with constants
slang::IModule* libModule = slangSession->loadModule(libModuleName, diagnosticsBlob.writeRef());
diagnoseIfNeeded(diagnosticsBlob);
if (!libModule)
return SLANG_FAIL;
// Find entry point
ComPtr<slang::IEntryPoint> computeEntryPoint;
SLANG_RETURN_ON_FAIL(
mainModule->findEntryPointByName(entryPointName, computeEntryPoint.writeRef()));
// Compose program from modules
Slang::List<slang::IComponentType*> componentTypes;
componentTypes.add(mainModule);
componentTypes.add(libModule);
componentTypes.add(computeEntryPoint);
Slang::ComPtr<slang::IComponentType> composedProgram;
SlangResult result = slangSession->createCompositeComponentType(
componentTypes.getBuffer(),
componentTypes.getCount(),
composedProgram.writeRef(),
diagnosticsBlob.writeRef());
diagnoseIfNeeded(diagnosticsBlob);
SLANG_RETURN_ON_FAIL(result);
// Link program
ComPtr<slang::IComponentType> linkedProgram;
result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef());
diagnoseIfNeeded(diagnosticsBlob);
SLANG_RETURN_ON_FAIL(result);
composedProgram = linkedProgram;
slangReflection = composedProgram->getLayout();
// Create shader program
ShaderProgramDesc programDesc = {};
programDesc.slangGlobalScope = composedProgram.get();
auto shaderProgram = device->createShaderProgram(programDesc);
outShaderProgram = shaderProgram;
return SLANG_OK;
}
// Function to validate the array size in struct S
static void validateArraySizeInStruct(
UnitTestContext* context,
slang::ProgramLayout* slangReflection,
int expectedSize)
{
// Check reflection is available
SLANG_CHECK_ABORT(slangReflection != nullptr);
// Get the global scope layout
auto globalScope = slangReflection->getGlobalParamsVarLayout();
SLANG_CHECK_ABORT(globalScope != nullptr);
auto typeLayout = globalScope->getTypeLayout();
SLANG_CHECK_ABORT(typeLayout != nullptr);
// Check if the global scope is a struct type
auto kind = typeLayout->getKind();
SLANG_CHECK_ABORT(kind == slang::TypeReflection::Kind::Struct);
// Find the buffer resource 'b'
bool foundBuffer = false;
auto fieldCount = typeLayout->getFieldCount();
for (unsigned int i = 0; i < fieldCount; i++)
{
auto fieldLayout = typeLayout->getFieldByIndex(i);
const char* fieldName = fieldLayout->getName();
if (fieldName && strcmp(fieldName, "b") == 0)
{
foundBuffer = true;
// Get the type layout of the field
auto fieldTypeLayout = fieldLayout->getTypeLayout();
SLANG_CHECK_MSG(fieldTypeLayout != nullptr, "Field has no type layout");
// Get the element type of the structured buffer
auto elementTypeLayout = fieldTypeLayout->getElementTypeLayout();
SLANG_CHECK_MSG(
elementTypeLayout != nullptr,
"Structured buffer has no element type layout");
// Check if it's a struct type
auto elementKind = elementTypeLayout->getKind();
SLANG_CHECK_MSG(
elementKind == slang::TypeReflection::Kind::Struct,
"Buffer element is not a struct type");
// Get the field count of the struct
auto structFieldCount = elementTypeLayout->getFieldCount();
SLANG_CHECK_MSG(structFieldCount >= 1, "Struct has no fields");
// Check for the 'xs' field
bool foundXsField = false;
for (unsigned int j = 0; j < structFieldCount; j++)
{
auto structField = elementTypeLayout->getFieldByIndex(j);
const char* structFieldName = structField->getName();
if (structFieldName && strcmp(structFieldName, "xs") == 0)
{
foundXsField = true;
// Check that it's an array type
auto structFieldTypeLayout = structField->getTypeLayout();
auto structFieldTypeKind = structFieldTypeLayout->getKind();
SLANG_CHECK_MSG(
structFieldTypeKind == slang::TypeReflection::Kind::Array,
"Field 'xs' is not an array type");
// Check the array size
auto arraySize = structFieldTypeLayout->getElementCount();
// 0 becuase we haven't resolved the constant
SLANG_CHECK_MSG(
arraySize == 0,
"Field 'xs' array size does not match expected size");
// 4 because we're resolving it
const auto resolvedArraySize =
structFieldTypeLayout->getElementCount(slangReflection);
SLANG_CHECK_MSG(
resolvedArraySize == expectedSize,
"Field 'xs' array size does not match expected size");
break;
}
}
SLANG_CHECK_MSG(foundXsField, "Could not find field 'xs' in struct S");
break;
}
}
SLANG_CHECK_MSG(foundBuffer, "Could not find buffer 'b' in global scope");
}
void linkTimeConstantArraySizeTestImpl(IDevice* device, UnitTestContext* context)
{
// Load and link program
ComPtr<IShaderProgram> shaderProgram;
slang::ProgramLayout* slangReflection;
GFX_CHECK_CALL_ABORT(loadProgram(
device,
shaderProgram,
"link-time-constant-array-size-main",
"link-time-constant-array-size-lib",
"computeMain",
slangReflection));
// Check array size through reflection
const int N = 4; // This should match the constant in lib.slang
validateArraySizeInStruct(context, slangReflection, N);
// Create compute pipeline
ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
ComPtr<IComputePipeline> pipelineState;
GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef()));
// Create buffer for struct S with array of size N
int32_t initialData[] = {1, 2, 3, 4};
BufferDesc bufferDesc = {};
bufferDesc.size = N * sizeof(int32_t);
bufferDesc.format = Format::Undefined;
bufferDesc.elementSize = sizeof(int32_t);
bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess |
BufferUsage::CopyDestination | BufferUsage::CopySource;
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
ComPtr<IBuffer> numbersBuffer;
GFX_CHECK_CALL_ABORT(
device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
// Record and execute command buffer
{
auto queue = device->getQueue(QueueType::Graphics);
auto commandEncoder = queue->createCommandEncoder();
auto encoder = commandEncoder->beginComputePass();
auto rootObject = encoder->bindPipeline(pipelineState);
ShaderCursor rootCursor(rootObject);
rootCursor.getPath("b").setBinding(Binding(numbersBuffer));
encoder->dispatchCompute(1, 1, 1);
encoder->end();
queue->submit(commandEncoder->finish());
queue->waitOnHost();
}
// Expected results: each element is input * N
// With N=4 and inputs [1,2,3,4], expected output is [4,8,12,16]
compareComputeResult(device, numbersBuffer, std::array{4, 8, 12, 16});
}
SLANG_UNIT_TEST(linkTimeConstantArraySizeD3D12)
{
runTestImpl(linkTimeConstantArraySizeTestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(linkTimeConstantArraySizeVulkan)
{
runTestImpl(linkTimeConstantArraySizeTestImpl, unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test
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