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#include "gfx-test-texture-util.h"
#include <slang-com-ptr.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#ifdef _MSC_VER
#pragma warning(pop)
#endif
namespace gfx_test
{
TextureInfo::~TextureInfo()
{
for (SubresourceData subresourceData : subresourceDatas)
{
::free((void*)subresourceData.data);
}
}
Size getTexelSize(Format format)
{
const FormatInfo& info = getFormatInfo(format);
return info.blockSizeInBytes / info.pixelsPerBlock;
}
RefPtr<ValidationTextureFormatBase> getValidationTextureFormat(Format format)
{
switch (format)
{
case Format::RGBA32Float:
return new ValidationTextureFormat<float>(4);
case Format::RGB32Float:
return new ValidationTextureFormat<float>(3);
case Format::RG32Float:
return new ValidationTextureFormat<float>(2);
case Format::R32Float:
return new ValidationTextureFormat<float>(1);
case Format::RGBA16Float:
return new ValidationTextureFormat<uint16_t>(4);
case Format::RG16Float:
return new ValidationTextureFormat<uint16_t>(2);
case Format::R16Float:
return new ValidationTextureFormat<uint16_t>(1);
case Format::R64Uint:
return new ValidationTextureFormat<uint64_t>(1);
case Format::RGBA32Uint:
return new ValidationTextureFormat<uint32_t>(4);
case Format::RGB32Uint:
return new ValidationTextureFormat<uint32_t>(3);
case Format::RG32Uint:
return new ValidationTextureFormat<uint32_t>(2);
case Format::R32Uint:
return new ValidationTextureFormat<uint32_t>(1);
case Format::RGBA16Uint:
return new ValidationTextureFormat<uint16_t>(4);
case Format::RG16Uint:
return new ValidationTextureFormat<uint16_t>(2);
case Format::R16Uint:
return new ValidationTextureFormat<uint16_t>(1);
case Format::RGBA8Uint:
return new ValidationTextureFormat<uint8_t>(4);
case Format::RG8Uint:
return new ValidationTextureFormat<uint8_t>(2);
case Format::R8Uint:
return new ValidationTextureFormat<uint8_t>(1);
case Format::R64Sint:
return new ValidationTextureFormat<int64_t>(1);
case Format::RGBA32Sint:
return new ValidationTextureFormat<int32_t>(4);
case Format::RGB32Sint:
return new ValidationTextureFormat<int32_t>(3);
case Format::RG32Sint:
return new ValidationTextureFormat<int32_t>(2);
case Format::R32Sint:
return new ValidationTextureFormat<int32_t>(1);
case Format::RGBA16Sint:
return new ValidationTextureFormat<int16_t>(4);
case Format::RG16Sint:
return new ValidationTextureFormat<int16_t>(2);
case Format::R16Sint:
return new ValidationTextureFormat<int16_t>(1);
case Format::RGBA8Sint:
return new ValidationTextureFormat<int8_t>(4);
case Format::RG8Sint:
return new ValidationTextureFormat<int8_t>(2);
case Format::R8Sint:
return new ValidationTextureFormat<int8_t>(1);
case Format::RGBA16Unorm:
return new ValidationTextureFormat<uint16_t>(4);
case Format::RG16Unorm:
return new ValidationTextureFormat<uint16_t>(2);
case Format::R16Unorm:
return new ValidationTextureFormat<uint16_t>(1);
case Format::RGBA8Unorm:
return new ValidationTextureFormat<uint8_t>(4);
case Format::RGBA8UnormSrgb:
return new ValidationTextureFormat<uint8_t>(4);
case Format::RG8Unorm:
return new ValidationTextureFormat<uint8_t>(2);
case Format::R8Unorm:
return new ValidationTextureFormat<uint8_t>(1);
case Format::BGRA8Unorm:
return new ValidationTextureFormat<uint8_t>(4);
case Format::BGRA8UnormSrgb:
return new ValidationTextureFormat<uint8_t>(4);
case Format::BGRX8Unorm:
return new ValidationTextureFormat<uint8_t>(3);
case Format::BGRX8UnormSrgb:
return new ValidationTextureFormat<uint8_t>(3);
case Format::RGBA16Snorm:
return new ValidationTextureFormat<int16_t>(4);
case Format::RG16Snorm:
return new ValidationTextureFormat<int16_t>(2);
case Format::R16Snorm:
return new ValidationTextureFormat<int16_t>(1);
case Format::RGBA8Snorm:
return new ValidationTextureFormat<int8_t>(4);
case Format::RG8Snorm:
return new ValidationTextureFormat<int8_t>(2);
case Format::R8Snorm:
return new ValidationTextureFormat<int8_t>(1);
case Format::D32Float:
return new ValidationTextureFormat<float>(1);
case Format::D16Unorm:
return new ValidationTextureFormat<uint16_t>(1);
case Format::BGRA4Unorm:
return new PackedValidationTextureFormat<uint16_t>(4, 4, 4, 4);
case Format::B5G6R5Unorm:
return new PackedValidationTextureFormat<uint16_t>(5, 6, 5, 0);
case Format::BGR5A1Unorm:
return new PackedValidationTextureFormat<uint16_t>(5, 5, 5, 1);
case Format::RGB9E5Ufloat:
return new ValidationTextureFormat<uint32_t>(1);
case Format::RGB10A2Unorm:
return new PackedValidationTextureFormat<uint32_t>(10, 10, 10, 2);
case Format::RGB10A2Uint:
return new PackedValidationTextureFormat<uint32_t>(10, 10, 10, 2);
case Format::R11G11B10Float:
return new PackedValidationTextureFormat<uint32_t>(11, 11, 10, 0);
// TODO: Add testing support for BC formats
// BC1Unorm,
// BC1UnormSrgb,
// BC2Unorm,
// BC2UnormSrgb,
// BC3Unorm,
// BC3UnormSrgb,
// BC4Unorm,
// BC4Snorm,
// BC5Unorm,
// BC5Snorm,
// BC6HUfloat,
// BC6HSfloat,
// BC7Unorm,
// BC7UnormSrgb,
default:
return nullptr;
}
}
void generateTextureData(RefPtr<TextureInfo> texture, ValidationTextureFormatBase* validationFormat)
{
Extent3D extent = texture->extent;
uint32_t layerCount = texture->arrayLength;
if (texture->textureType == TextureType::TextureCube)
layerCount *= 6;
uint32_t mipLevels = texture->mipCount;
Size texelSize = getTexelSize(texture->format);
for (uint32_t layer = 0; layer < layerCount; ++layer)
{
for (uint32_t mip = 0; mip < mipLevels; ++mip)
{
RefPtr<ValidationTextureData> subresource = new ValidationTextureData();
uint32_t mipWidth = std::max(extent.width >> mip, 1u);
uint32_t mipHeight = std::max(extent.height >> mip, 1u);
uint32_t mipDepth = std::max(extent.depth >> mip, 1u);
uint32_t mipSize = mipWidth * mipHeight * mipDepth * texelSize;
subresource->textureData = ::malloc(mipSize);
assert(subresource->textureData != nullptr);
subresource->extent.width = mipWidth;
subresource->extent.height = mipHeight;
subresource->extent.depth = mipDepth;
subresource->pitches.x = texelSize;
subresource->pitches.y = mipWidth * texelSize;
subresource->pitches.z = mipHeight * subresource->pitches.y;
texture->subresourceObjects.push_back(subresource);
for (int z = 0; z < mipDepth; ++z)
{
for (int y = 0; y < mipHeight; ++y)
{
for (int x = 0; x < mipWidth; ++x)
{
auto texel = subresource->getBlockAt(x, y, z);
validationFormat->initializeTexel(texel, x, y, z, mip, layer);
}
}
}
SubresourceData subData = {};
subData.data = subresource->textureData;
subData.rowPitch = subresource->pitches.y;
subData.slicePitch = subresource->pitches.z;
texture->subresourceDatas.push_back(subData);
}
}
}
std::vector<uint8_t> removePadding(
ISlangBlob* pixels,
uint32_t width,
uint32_t height,
Size rowPitch,
Size pixelSize)
{
std::vector<uint8_t> buffer;
buffer.resize(height * rowPitch);
for (uint32_t i = 0; i < height; ++i)
{
Offset srcOffset = i * rowPitch;
Offset dstOffset = i * width * pixelSize;
memcpy(
buffer.data() + dstOffset,
(char*)pixels->getBufferPointer() + srcOffset,
width * pixelSize);
}
return buffer;
}
Result writeImage(const char* filename, ISlangBlob* pixels, uint32_t width, uint32_t height)
{
int stbResult = stbi_write_hdr(filename, width, height, 4, (float*)pixels->getBufferPointer());
return stbResult ? SLANG_OK : SLANG_FAIL;
}
Result writeImage(
const char* filename,
ISlangBlob* pixels,
uint32_t width,
uint32_t height,
uint32_t rowPitch,
uint32_t pixelSize)
{
if (rowPitch == width * pixelSize)
return writeImage(filename, pixels, width, height);
std::vector<uint8_t> buffer = removePadding(pixels, width, height, rowPitch, pixelSize);
int stbResult = stbi_write_hdr(filename, width, height, 4, (float*)buffer.data());
return stbResult ? SLANG_OK : SLANG_FAIL;
}
} // namespace gfx_test
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