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// tests/wgsl/entry-point-legalization.slang
//TEST:SIMPLE(filecheck=CHK):-target wgsl-spirv-asm -stage vertex -entry vertexMain
//TEST:SIMPLE(filecheck=CHK):-target wgsl-spirv-asm -stage vertex -entry vertexMain -DREPRODUCE
//CHK: %vertexMain = OpFunction
struct AssembledVertex
{
float3 position;
};
struct VertexStageInput
{
AssembledVertex assembledVertex : A;
};
struct VertexStageOutput
{
float4 sv_position : SV_Position;
};
float3 GetPosition(VertexStageInput i)
{
return i.assembledVertex.position;
}
[shader("vertex")]
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
#if defined(REPRODUCE)
float3 position = GetPosition(input);
#else
float3 position = input.assembledVertex.position;
#endif
output.sv_position = float4(position, 1.0);
return output;
}
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