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//TEST:SIMPLE(filecheck=WGSL): -stage vertex -entry main -target wgsl
static const int cubeCount = 3;
struct PerInstanceUniforms
{
float4x4 model;
float4x4 normalModel;
};
// WGSL: @binding(0) @group(0) var<uniform> perInstance_0 : array<PerInstanceUniforms_std140_0, i32(3)>;
[[vk::binding(0, 0)]] ConstantBuffer<PerInstanceUniforms> perInstance[cubeCount] : register(b0, space0);
struct VertexInput
{
float4 position : POSITION0;
};
float4 main(VertexInput input)
{
// Only here to ensure that perInstance is not ignored.
float4 pos = mul(input.position, perInstance[0].model);
return pos;
}
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