1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
//TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage raygeneration -entry main
RaytracingAccelerationStructure as;
struct testStruct
{
int data;
}
RWStructuredBuffer<int> outputBuffer1;
void main()
{
RayDesc ray;
ray.Origin = float3(0);
ray.TMin = 1e-6;
ray.Direction = float3(0,0,1);
ray.TMax = 100.0f;
testStruct someInData1;
someInData1.data = 5;
// CHECK: TraceRay(
TraceRay(as,
1,
0xff,
0,
0,
2,
ray,
someInData1);
outputBuffer1[0] = outputBuffer1[0]+someInData1.data;
// CHECK: TraceMotionRay(
TraceMotionRay(as,
1,
0xff,
0,
0,
2,
ray,
0.0f,
someInData1);
outputBuffer1[0] = outputBuffer1[0]+someInData1.data;
// CHECK: NvTraceRayHitObject(
HitObject::TraceRay(as,
1,
0xff,
0,
0,
2,
ray,
someInData1);
outputBuffer1[0] = outputBuffer1[0]+someInData1.data;
// CHECK: TraceMotionRay(
HitObject::TraceMotionRay(as,
1,
0xff,
0,
0,
2,
ray,
0.0f,
someInData1);
outputBuffer1[0] = outputBuffer1[0]+someInData1.data;
// CHECK: NvInvokeHitObject(
HitObject hitObject_HitOrMiss;
HitObject::Invoke(
as,
hitObject_HitOrMiss,
someInData1);
outputBuffer1[0] = outputBuffer1[0]+someInData1.data;
}
|