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//TEST_IGNORE_FILE:
#version 460
#extension GL_NVX_raytracing : require
struct Sphere_0
{
vec3 position_0;
float radius_0;
};
layout(binding = 0)
layout(std140)
uniform U_0
{
Sphere_0 gSphere_0;
};
struct RayDesc_0
{
vec3 Origin_0;
float TMin_0;
vec3 Direction_0;
float TMax_0;
};
struct SphereHitAttributes_0
{
vec3 normal_0;
};
bool rayIntersectsSphere_0(
RayDesc_0 ray_0,
Sphere_0 sphere_0,
out float tHit_0,
out SphereHitAttributes_0 attrs_0)
{
tHit_0 = sphere_0.radius_0;
attrs_0.normal_0 = sphere_0.position_0;
return tHit_0 >= ray_0.TMin_0;
}
hitAttributeNVX SphereHitAttributes_0 a_0;
bool ReportHit_0(float tHit_1, uint hitKind_0, SphereHitAttributes_0 attributes_0)
{
a_0 = attributes_0;
bool _S1 = reportIntersectionNVX(tHit_1, hitKind_0);
return _S1;
}
void main()
{
RayDesc_0 ray_1;
vec3 _S2 = gl_ObjectRayOriginNVX;
ray_1.Origin_0 = _S2;
vec3 _S3 = gl_ObjectRayDirectionNVX;
ray_1.Direction_0 = _S3;
float _S4 = gl_RayTminNVX;
ray_1.TMin_0 = _S4;
float _S5 = gl_RayTmaxNVX;
ray_1.TMax_0 = _S5;
RayDesc_0 _S6 = ray_1;
Sphere_0 _S7 = gSphere_0;
float _S8;
SphereHitAttributes_0 _S9;
bool _S10 = rayIntersectsSphere_0(_S6, _S7, _S8, _S9);
float tHit_2 = _S8;
SphereHitAttributes_0 attrs_1 = _S9;
if(_S10)
{
bool _S11 = ReportHit_0(tHit_2, (uint((0))), attrs_1);
}
return;
}
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