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//TEST_IGNORE_FILE:
#version 460
#extension GL_NV_ray_tracing : require
#define tmp_ubo _S1
#define tmp_reportHit _S2
#define tmp_origin _S3
#define tmp_direction _S4
#define tmp_tmin _S5
#define tmp_tmax _S6
#define tmp_ray _S7
#define tmp_sphere _S8
#define tmp_thit _S9
#define tmp_hitattrs _S10
#define tmp_dithit _S11
#define tmp_reportresult _S12
struct Sphere_0
{
vec3 position_0;
float radius_0;
};
struct SLANG_ParameterGroup_U_0
{
Sphere_0 gSphere_0;
};
layout(binding = 0)
layout(std140)
uniform tmp_ubo
{
SLANG_ParameterGroup_U_0 _data;
} U_0;
struct RayDesc_0
{
vec3 Origin_0;
float TMin_0;
vec3 Direction_0;
float TMax_0;
};
struct SphereHitAttributes_0
{
vec3 normal_0;
};
bool rayIntersectsSphere_0(
RayDesc_0 ray_0,
Sphere_0 sphere_0,
out float tHit_0,
out SphereHitAttributes_0 attrs_0)
{
tHit_0 = sphere_0.radius_0;
attrs_0.normal_0 = sphere_0.position_0;
return tHit_0 >= ray_0.TMin_0;
}
hitAttributeNV SphereHitAttributes_0 a_0;
bool ReportHit_0(float tHit_1, uint hitKind_0, SphereHitAttributes_0 attributes_0)
{
a_0 = attributes_0;
bool tmp_reportHit = reportIntersectionNV(tHit_1, hitKind_0);
return tmp_reportHit;
}
void main()
{
RayDesc_0 ray_1;
vec3 tmp_origin = gl_ObjectRayOriginNV;
ray_1.Origin_0 = tmp_origin;
vec3 tmp_direction = gl_ObjectRayDirectionNV;
ray_1.Direction_0 = tmp_direction;
float tmp_tmin = gl_RayTminNV;
ray_1.TMin_0 = tmp_tmin;
float tmp_tmax = gl_RayTmaxNV;
ray_1.TMax_0 = tmp_tmax;
RayDesc_0 tmp_ray = ray_1;
Sphere_0 tmp_sphere = U_0._data.gSphere_0;
float tmp_thit;
SphereHitAttributes_0 tmp_hitattrs;
bool tmp_dithit = rayIntersectsSphere_0(tmp_ray, tmp_sphere, tmp_thit, tmp_hitattrs);
float tHit_2 = tmp_thit;
SphereHitAttributes_0 attrs_1 = tmp_hitattrs;
if(tmp_dithit)
{
bool tmp_reportresult = ReportHit_0(tHit_2, (uint((0))), attrs_1);
}
return;
}
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