blob: 25ee29d0ddcc35fd31bc52f6320b6a7b6c35eec9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
// entry-point-params.slang
// Test that entry-point `uniform` parameters on ray-tracing
// shaders properly map to the "shader record" in SPIR-V output.
//TEST:CROSS_COMPILE: -profile glsl_460+spirv_1_4 -stage raygeneration -entry main -target spirv-assembly
RWStructuredBuffer<float> buffer;
void main(
uniform float value)
{
buffer[DispatchRaysIndex().x] = value;
}
|