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// closesthit.slang
// Note: explicitly requesting `spirv_1_4` as part of the compiler
// options is for the benefit of the glslang pass-through path,
// where we cannot infer the required SPIR-V version from the code
// (and glslang doesn't include any such inference ability).
//TEST:CROSS_COMPILE: -profile glsl_460+spirv_1_4 -stage anyhit -entry main -target spirv-assembly
struct SphereHitAttributes
{
float3 normal;
};
struct ShadowRay
{
float4 hitDistance;
};
struct Params
{
Texture2D<float> alphaMap;
SamplerState sampler;
int mode;
}
ParameterBlock<Params> gParams;
void main(
SphereHitAttributes attributes,
in out ShadowRay ioPayload)
{
if(gParams.mode)
{
float val = gParams.alphaMap.SampleLevel(
gParams.sampler,
attributes.normal.xy, 0);
if(val > 0)
{
AcceptHitAndEndSearch();
}
else
{
IgnoreHit();
}
}
}
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