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//TEST:SIMPLE(filecheck=CHECK): -target spirv
// CHECK: %{{.*}} = OpBitcast %v2uint %{{.*}}
RWTexture2D<uint3> tex;
void fn(inout int2 origPos, uint offset)
{
origPos.x += offset;
origPos.y += offset;
}
uint3 id(float3 coord)
{
return uint3(coord);
}
[shader("compute")]
[numthreads(1,1,1)]
void main(uint3 threadId : SV_DispatchThreadID)
{
uint3 index = id(threadId);
// Passing a uint3 swizzle as a parameter to a function expecting a int2 should result
// in an explicit typecast from unsigned to signed
fn(index.xy, 1);
tex[threadId.xy] = index;
}
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